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16:18 |
Zughy[m] |
So, if I time to join my server (AES, 5.6.1) from Android, my client crashes after a few seconds, but it doesn't if I enter another server like CTF (5.7.0-dev) or Skyblock by Telesight (5.5.0) |
16:18 |
Zughy[m] |
What? No stacktrace in debug.txt |
16:18 |
Zughy[m] |
*if I try to |
16:18 |
Zughy[m] |
No issues on PC though |
16:30 |
MTDiscord |
<Warr1024> How heavy is AES? It's got a lot of minigames, each of which probably has independent assets, and that might add up to quite a lot... |
16:31 |
MTDiscord |
<Warr1024> Individually the games might be "mini" but they could add up to quite a lot... |
16:31 |
Zughy[m] |
It takes longer to download CTF assets |
16:32 |
MTDiscord |
<Warr1024> I'd compare the RAM usage on desktop (where you can load them both) to be sure, because some games may just use assets in a way that's more efficient over the wire, but expands to more once you actually load the game (e.g. lots of texture modifiers maybe?) |
16:48 |
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16:57 |
MTDiscord |
<LandarVargan> Have you tried clearing the media cache? |
16:58 |
MTDiscord |
<LandarVargan> Players occasionally have the same issue on PC when joining CTF, clearing cache fixes it |
17:03 |
MTDiscord |
<Warr1024> Heh, the issue though isn't that CTF doesn't work, the issue is that CTF DOES work but AES doesn't. |
17:03 |
MTDiscord |
<Warr1024> I guess it's worth a try either way...? |
17:15 |
sfan5 |
on Android logcat has stacktraces |
17:22 |
MTDiscord |
<LandarVargan> Yeah, I don't think the issue is individual-server or client specific |
17:57 |
MTDiscord |
<savilli> Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x40533333 in tid 8107 (MeshUpdate), pid 7836 (netest.minetest) |
17:57 |
MTDiscord |
<savilli> I don't think the cache is to blame here |
18:00 |
MTDiscord |
<Warr1024> "meshupdate" ... something involving a model file in the media that MT chokes on, but Desktop GL can handle for some reason? |
18:00 |
MTDiscord |
<Warr1024> I'd try to package the AES game up as something you can run in SP, or spin up a test server ... and then try removing stuff until you can isolate the cause? |
18:01 |
MTDiscord |
<Warr1024> Like, if you remove all the model files, and then that causes it not to crash, then you can narrow down the specific file by reinstating half at a time. |
18:01 |
MTDiscord |
<Warr1024> You might be able to get the steps to repro the issue down to just "install this mod with this model file included, crashes on mobile, fine on desktop" |
18:31 |
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23:19 |
MTDiscord |
<savilli> Well, I've debugged the issue. Nothing android specific there, just some random during linking stage. |
23:20 |
MTDiscord |
<savilli> Zughy: Your server has an area with torches from -5 32 217 to -1 32 218. All torches there have bad param2, which leads to crashes. Remove all of them and put them again, and it should stop crashing. |
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