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IRC log for #minetest-dev, 2022-10-07

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All times shown according to UTC.

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16:18 Zughy[m] So, if I time to join my server (AES, 5.6.1) from Android, my client crashes after a few seconds, but it doesn't if I enter another server like CTF (5.7.0-dev) or Skyblock by Telesight (5.5.0)
16:18 Zughy[m] What? No stacktrace in debug.txt
16:18 Zughy[m] *if I try to
16:18 Zughy[m] No issues on PC though
16:30 MTDiscord <Warr1024> How heavy is AES?  It's got a lot of minigames, each of which probably has independent assets, and that might add up to quite a lot...
16:31 MTDiscord <Warr1024> Individually the games might be "mini" but they could add up to quite a lot...
16:31 Zughy[m] It takes longer to download CTF assets
16:32 MTDiscord <Warr1024> I'd compare the RAM usage on desktop (where you can load them both) to be sure, because some games may just use assets in a way that's more efficient over the wire, but expands to more once you actually load the game (e.g. lots of texture modifiers maybe?)
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16:57 MTDiscord <LandarVargan> Have you tried clearing the media cache?
16:58 MTDiscord <LandarVargan> Players occasionally have the same issue on PC when joining CTF, clearing cache fixes it
17:03 MTDiscord <Warr1024> Heh, the issue though isn't that CTF doesn't work, the issue is that CTF DOES work but AES doesn't.
17:03 MTDiscord <Warr1024> I guess it's worth a try either way...?
17:15 sfan5 on Android logcat has stacktraces
17:22 MTDiscord <LandarVargan> Yeah, I don't think the issue is individual-server or client specific
17:57 MTDiscord <savilli> Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x40533333 in tid 8107 (MeshUpdate), pid 7836 (netest.minetest)
17:57 MTDiscord <savilli> I don't think the cache is to blame here
18:00 MTDiscord <Warr1024> "meshupdate" ... something involving a model file in the media that MT chokes on, but Desktop GL can handle for some reason?
18:00 MTDiscord <Warr1024> I'd try to package the AES game up as something you can run in SP, or spin up a test server ... and then try removing stuff until you can isolate the cause?
18:01 MTDiscord <Warr1024> Like, if you remove all the model files, and then that causes it not to crash, then you can narrow down the specific file by reinstating half at a time.
18:01 MTDiscord <Warr1024> You might be able to get the steps to repro the issue down to just "install this mod with this model file included, crashes on mobile, fine on desktop"
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23:19 MTDiscord <savilli> Well, I've debugged the issue. Nothing android specific there, just some random during linking stage.
23:20 MTDiscord <savilli> Zughy: Your server has an area with torches from -5 32 217 to -1 32 218. All torches there have bad param2, which leads to crashes. Remove all of them and put them again, and it should stop crashing.
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