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IRC log for #minetest-dev, 2022-09-14

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All times shown according to UTC.

Time Nick Message
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04:01 MTDiscord <FatalError> what's the possbility of flashlights (that dont have a ton of lag from blocks and stuff) being possible?
04:01 MTDiscord <FatalError> because the invisible light block strat isn't exactly flawless
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06:56 MTDiscord <luatic> With x2048's progress on rendering, we might get there
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08:03 sfan5 I wouldn't say the PR is unreviewable, more like unmergable even if reviewed
08:04 sfan5 at the very least the "I happed to touch this code and made it better" changes (for code unrelated to sound) should be in a separate commit
08:04 sfan5 also the addition of ServerSoundRef
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09:05 kilbith your async PR was a big as Desour's and it was merged; idk why there should be such a double-standard
09:07 MTDiscord <luatic> kilbith: No. This PR is about twice as big as the async PR. The async PR was also mostly additions, whereas this PR includes large changes (many deletions) likely to conflict with any other changes to sound code.
09:07 kilbith we are counting in thousands of LOC for both of them
09:08 MTDiscord <luatic> It also took a year for the async PR to be merged.
09:08 MTDiscord <luatic> kilbith: approx +2k-0.3k for sfan5's async env. vs. +3.6k-1.6k for Desour's sound refactor
09:08 kilbith back in the past, nerzhul's cleanups were of the same magnitude
09:09 MTDiscord <luatic> This is not only a cleanup though; it's a cleanup plus some features and bugfixes
09:09 nrz_ i did some, yeah, and tried to split as much as possible
09:10 nrz_ it's not always easy when we have huge refactor, and the magnitude of the refacto shows also that we may have too bigger objects in terms of respobility
09:11 kilbith looks like they're accepted only if you are a core-dev tho
09:11 kilbith which is understandable
09:11 MTDiscord <luatic> how is that relevant - Desour is a core dev?
09:12 MTDiscord <luatic> and non core devs rarely make PRs of this scale
09:12 MTDiscord <luatic> and if they do, they should probably be considered for being core devs
09:12 kilbith no and that's why it's "unmergable even if reviewed"
09:13 rubenwardy the async PR wasn't a single commit
09:13 kilbith HuguesRoss: I'd like to get news from you and if you still intend to take the scrollbar PR over
09:18 nrz_ yeah if possible having multiple commits on big PR permits to understand the evolution
09:21 rubenwardy devtest tools like #12628 would also help
09:21 ShadowBot https://github.com/minetest/minetest/issues/12628 -- devtest: Add moving entity to test 3d sounds by rubenwardy
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10:11 HuguesRoss kilbith: It was my intention, but my health situation got worse which is why I'm not doing *anything* right now
10:12 HuguesRoss You can look at my gitlab account for proof of that, my commits fell off a cliff ~3 weeks ago: https://gitlab.com/Df458
10:17 HuguesRoss There was a brief period where things improved to a point where I could justify returning to MT, but then we took the supports off and things have been going rather poorly since
10:33 rubenwardy I hope you get well soon, wishing the best
10:34 nrz_ good luck HuguesRoss
10:41 kilbith HuguesRoss: I'm very sorry to hear that, I'm joining the others to wish you a quick recovery
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11:50 sfan5 HuguesRoss: get well soon, take the time you need
11:51 sfan5 created #12765
11:51 ShadowBot https://github.com/minetest/minetest/issues/12765 -- Backport 5.6.1 by sfan5
12:08 nrz_ sounds fair, didn't followed sufficient activity to judge if we have all
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16:08 Krock #12763 ^ for 5.6.1 as soon it's merged
16:08 ShadowBot https://github.com/minetest/minetest/issues/12763 -- Fix UAF in craft recipes by savilli
16:13 Desour it looks like the authors of the devtest media files are nowhere documented
16:14 Desour (at least not in games/devtest/LICENSE.txt, LICENSE.txt or games/devtest/README.md)
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