Time |
Nick |
Message |
01:18 |
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09:26 |
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11:37 |
rubenwardy |
merging #12747 in 10 |
11:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/12747 -- Fix tooltips for dropdown, scrollbar and more by Desour |
11:37 |
rubenwardy |
(i won't do the other one as it's changed since approval) |
12:33 |
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13:05 |
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13:43 |
MTDiscord |
<luatic> When do core devs consider contributors eligible to become core devs? |
13:48 |
MTDiscord |
<luatic> f.E. https://github.com/TurkeyMcMac has demonstrated sufficient C++ & engine knowledge IMO to be considered for core dev |
14:28 |
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15:59 |
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16:52 |
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17:42 |
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17:48 |
kilbith |
and they don't spend their time foolishly making fun of people on Discord |
17:49 |
kilbith |
or try to make their ego shine by trying to outsmart everyone else |
17:49 |
kilbith |
isn't it luatic? |
17:53 |
MTDiscord |
<GreenXenith> (making fun of)(people on discord) or (making fun of people)(on discord) |
17:54 |
kilbith |
and of course who react everytime I bring up the word "Discord" |
17:54 |
kilbith |
* who you |
17:55 |
MTDiscord |
<GreenXenith> Just asking a question my friend |
17:56 |
kilbith |
(making fun of people)(on discord) to answer it |
17:57 |
MTDiscord |
<GreenXenith> Thank you |
18:00 |
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18:10 |
MTDiscord |
<luatic> No, the only other nick of TurkeyMcMac is jwmhjwmh (they use this on the forums), I'm luatic ;) |
18:11 |
kilbith |
the question was targetted at you. |
18:11 |
kilbith |
I know who TurkeyMcMac is |
18:12 |
MTDiscord |
<luatic> sorry, it wasn't obvious to me who "it" was referring to |
18:12 |
MTDiscord |
<luatic> are you asking me whether I'm "[trying] to make my ego shine by triying to outsmart everyone else"? |
18:12 |
MTDiscord |
<luatic> trying* |
18:13 |
kilbith |
that and above one |
18:13 |
kilbith |
will you stop it already? |
18:13 |
MTDiscord |
<luatic> what have I done now? |
18:14 |
MTDiscord |
<luatic> I like to think about and tinker with things, that's all |
18:15 |
kilbith |
no, that's not all |
18:16 |
kilbith |
it's not a good idea to antagonize people who work in the engine, you know; we are not that much here |
18:17 |
MTDiscord |
<luatic> (1) Who are you to tell me of my ulterior motives? (2) I'm not antagonizing anyone |
18:17 |
kilbith |
well I can point you out things that don't work in /msg |
18:18 |
MTDiscord |
<luatic> ok? |
18:19 |
MTDiscord |
<luatic> for the record kilbith, I have no intentions of becoming core dev since I'm well aware that I'm not nearly sufficiently proficient in C++ or familiar with the MT codebase |
18:20 |
kilbith |
I guess we're not talking about the same things |
18:21 |
kilbith |
it's the repeated attacks and passive aggressive comments you leave against me on this fucking server |
18:21 |
MTDiscord |
<luatic> I basically tried to suggest an addition to the core dev team, and you replied by... agreeing and attacking me? Not even in response to the suggestion? And you accuse me of wasting core dev time? |
18:21 |
kilbith |
and I request you to stop this immediately |
18:21 |
MTDiscord |
<luatic> kilbith: quotes - with context - please |
18:22 |
MTDiscord |
<Jordach> how about quit alienating people on personal disagreements and opinion |
18:23 |
MTDiscord |
<ROllerozxa> just another evening in #minetest-dev isn't it |
18:23 |
MTDiscord |
<luatic> kilbith: Let's move to #minetest |
18:23 |
MTDiscord |
<ElCeejo> no |
18:23 |
MTDiscord |
<ElCeejo> keep fighting |
18:24 |
MTDiscord |
<ElCeejo> it's fun to watch |
18:24 |
MTDiscord |
<luatic> dev is not for "fighting" |
18:24 |
MTDiscord |
<ElCeejo> anything is for fighting if the enforcers are too afraid to get involved. |
18:26 |
Krock |
ah yes the good old fights. never missed those |
18:26 |
kilbith |
PilzAdam vs RBA, a great classic |
18:26 |
kilbith |
or hmmmm vs nrz |
18:26 |
kilbith |
miss those too |
18:27 |
Krock |
regarding TurkeyMcMac. if they would like to join the role of a core dev (or triager, for that matter), it would be best if they could leave a request here |
18:27 |
nrz_ |
i don't have time to battle, but kilbith never changes, it's because he's french, and french people prefer to be angry than fixing things generally ? |
18:28 |
kilbith |
well and you never change as well, your english is still as shitty as before |
18:28 |
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18:28 |
MTDiscord |
<Jordach> no the french often perform great execution of actions when it comes to it |
18:28 |
kilbith |
I better be an ass than an idiot |
18:28 |
MTDiscord |
<ElCeejo> I like this quote |
18:29 |
MTDiscord |
<ElCeejo> very good |
18:29 |
nrz_ |
insulting people doesn't make them being kicked here it seems :p yes it doesn't change ? |
18:31 |
kilbith |
pushing your shitty code doesn't make you revoked, yes it doesn't change |
18:32 |
kilbith |
you see luatic, when you shit on people, always do it in front of them |
18:32 |
MTDiscord |
<luatic> if what you're trying to say is "don't go behind people's back", then I agree; I wouldn't "shit on people" at all though |
18:32 |
MTDiscord |
<ElCeejo> I find taking a shit on people from behind to be rather challenging |
18:33 |
nrz_ |
i think kilbith has toilet issues, many shit everywhere |
18:33 |
MTDiscord |
<luatic> why can't you formulate your criticism respectfully rather than "taking a shit on people"? |
18:33 |
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18:33 |
MTDiscord |
<luatic> peoples' backs* |
18:34 |
kilbith |
usually I do more favors than criticisms, but people more easily retain the latter |
18:34 |
nrz_ |
luatic, maybe he needs a colonoscopy |
18:36 |
Desour |
so, only shit at people if they lie on their back, or if you can do it with pressure? |
18:36 |
schwarzwald[m] |
Even the developers some don't necessarily like are contributing something to keeping the project lively. |
18:37 |
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18:39 |
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18:41 |
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independent56 joined #minetest-dev |
19:05 |
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vampirefrog joined #minetest-dev |
19:57 |
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Taoki joined #minetest-dev |
19:59 |
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21:47 |
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Alias joined #minetest-dev |
21:59 |
MTDiscord |
<Benrob0329> ? |
22:10 |
Zughy[m] |
Desour: you're crazy with your latest PR (and I don't want to be a core dev that has to review that), but when I saw "fixes 6 issues" I was moved. I hope it can make it, it seems very promising :) |
22:31 |
rubenwardy |
jesus christ |
22:36 |
MTDiscord |
<savilli> One commit for 5k lines change, should have called it minor bugfixes |
22:36 |
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22:39 |
MTDiscord |
<savilli> Actually, I would be very concerned if someone even would be able to review it |
22:43 |
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Desour joined #minetest-dev |
22:45 |
Sokomine |
just wondering something currently: entities can have diffrent textures (skins). meshes can't. would it be possible to register diffrent sets of textures for meshes as well? like with entities? so that the number of blocks doesn't have to be that high? like with hardware coloring, an index could indicate which texture set to take |
22:46 |
Sokomine |
sadly hardware coloring is not always the solution |
22:47 |
MTDiscord |
<Benrob0329> I don't think this is a new suggestion, in fact I'm quite certain it predates hardware coloring |
22:47 |
Sokomine |
8 diffrent versions for a common mesh node on the map might already reduce the number of blocks registered significantly |
22:47 |
Desour |
mesh nodes can have multiple tiles, AFAIK |
22:47 |
Sokomine |
oh |
22:47 |
MTDiscord |
<Benrob0329> thats not the thing, Desour |
22:47 |
Sokomine |
yes, multiple tiles (textures i think?) are pretty common |
22:47 |
Sokomine |
but that is due to the model |
22:48 |
MTDiscord |
<Benrob0329> You can use the multiple tiles to apply the correct texture to the different materials on a mesh, but you cannot change between them on a single node |
22:49 |
Sokomine |
benrob0329: exactly. i was wondering if using diffrent tile sets might be possible |
22:49 |
Desour |
ah, so a paramtype2 to choose from a fixed set of visuals? |
22:49 |
MTDiscord |
<Benrob0329> something like that, yes |
22:49 |
Sokomine |
exactly. the 8 free bits of param2 would then decide which set of tiles to use |
22:49 |
Desour |
that should be easy to implement |
22:50 |
Sokomine |
oh? sure about that? it might help in a lot of situatons... |
22:50 |
Desour |
just add a vector of meshes/textures in the nodedef struct in C++, and in the mesh generator use the param2 to index that vector |
22:51 |
Sokomine |
right now, server owners have to balance amounts of nodes that can be put into the saw vs. needs of their builders. won't help much in existing worlds (conversion...) but could offer a lot of options for new nodes |
22:51 |
Sokomine |
hm! that would be a great feature :-) |
22:51 |
Sokomine |
it would also be a lot easier to use than hardware coloring |
22:52 |
Sokomine |
if you're wondering why i come up with it now: there has been the wish to allow other dirt types for my cottages feldweg (dirt road). such a dirt road may not always lead through a meadow...lots of other grass variants exist |
22:52 |
Desour |
but all you get from that is fewer content types and node defs, idk if that's really such a big benefit |
22:54 |
Sokomine |
hard to tell how much impact it'd have internally. the textures would still have to be transferred. same as the then slightly more complex node definitions |
22:56 |
Sokomine |
if you're intrested: we're looking at variants on the your-land test server on port 30001. an exploding number of nodes is still a problem...i remember when vanessaes' servers hit the 4k limit |
22:57 |
Desour |
I haven't yet looked into what parts of node and item defs at client connect are so slow. did anyone else? |
22:59 |
Desour |
and the max number of content types is of course meh. we could fix that by making param0 meanings local to the mapblock, with a lookup table param0->content_t. then we could have 32 bit content_t and still use 16 bit (or even 8 bit) param0 |
23:13 |
Sokomine |
i suspect it may have to do with each texture beeing stored as a seperate file? after years of playing mt on diffrent servers i suspect a cd into the cache folder would be a rather bad idea |
23:15 |
Sokomine |
perhaps. i think the main reason to use hardware coloring was because it comes at hardly any extra costs regarding storage resources |
23:18 |
Desour |
the only good way to find out is to measure the time each part takes, as always |
23:19 |
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23:23 |
Zughy[m] |
rubenwardy: seems like you want to review it |
23:23 |
rubenwardy |
it's certainly a needed change, but it's basically unreviewable |
23:23 |
Zughy[m] |
out of curiosity Desour : is it possible to split it in more PRs? |
23:24 |
Desour |
partly maybe |
23:27 |
Zughy[m] |
because I don't think anyone will ever be able to review all those changes, and it'd be a pity to see it dying in a corner |
23:32 |
Desour |
about half of the new lines (1.7k) is in two kinda new files (`sound_openal_internal\.(h|cpp)`), where one can just read the code and doesn't have to deal with diffs. I will try to rip out some of the changes into separate commits |
23:58 |
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