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IRC log for #minetest-dev, 2022-09-06

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All times shown according to UTC.

Time Nick Message
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06:22 MTDiscord <x2048> Merging #12465 in a few moments
06:22 ShadowBot https://github.com/minetest/minetest/issues/12465 -- Implement rendering pipeline and post-processing by x2048
06:25 MTDiscord <x2048> done
07:27 sfan5 nice
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08:27 Zughy[m] x2048: can you please merge also the other two approvals PRs?
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08:52 MTDiscord <x2048> Ah sorry, I had to run quick and missed the message. I'll take a look as soon as I get free time.
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09:04 kilbith we are sorry x2048 to ask you that much to counterbalance the other core-devs' lack of will
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09:59 rubenwardy merging #12704 and #12145 in 10
09:59 ShadowBot https://github.com/minetest/minetest/issues/12704 -- Code optimizations / refactor by GermanAizek
09:59 ShadowBot https://github.com/minetest/minetest/issues/12145 -- Doc of `set_sun`/-`moon`: Absolute orientation and difference in scale by Desour
10:09 Zughy[m] since no one was explicitly against this, I'm creating an issue https://irc.minetest.net/minetest-dev/2022-08-28#i_6010976
10:13 Zughy[m] friendly core devs reminder to communicate whether you're participating in the next meeting (on Sunday), I've just created a post
10:53 Zughy[m] here: #12746 (also pinned)
10:53 ShadowBot https://github.com/minetest/minetest/issues/12746 -- Roadmap brainstorm (5.8+)
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22:06 MTDiscord <MisterE> @x2048 something that would be really nice to have for 5.7 and pretty easy to implement would be a protocol for directing a client to connect to another server (after asking the client for permission, along with a do not show again checkbox for that server)
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22:22 MTDiscord <x2048> Reconnection on a packet sounds easy. Confirmation and maintaining the list of 'good' servers - no. Can it be controlled by a setting?
22:28 MTDiscord <MisterE> I would think that a setting that holds a list of connection infos would do the trick
22:34 MTDiscord <MisterE> Confirmation would produce a builtin formspec with 'connect to <server info>? yes
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22:41 kilbith sfan5: TIL a variable named "IN" will compromise the compilation under MinGW
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23:03 Desour I know I'm too late to say this, but the wieldmesh rendering is broken now if you swim in water. it is clipped by the water surface (due to depth testing)
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23:09 Desour and completely unrelated to that: x2048 or anyone else: why do shadows force disable fast-faces? https://github.com/minetest/minetest/blob/643971c948c1aef424f2a55e81414e30958c40ee/src/client/mapblock_mesh.cpp#L864-L865

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