Time Nick Message 06:22 MTDiscord Merging #12465 in a few moments 06:22 ShadowBot https://github.com/minetest/minetest/issues/12465 -- Implement rendering pipeline and post-processing by x2048 06:25 MTDiscord done 07:27 sfan5 nice 08:27 Zughy[m] x2048: can you please merge also the other two approvals PRs? 08:52 MTDiscord Ah sorry, I had to run quick and missed the message. I'll take a look as soon as I get free time. 09:04 kilbith we are sorry x2048 to ask you that much to counterbalance the other core-devs' lack of will 09:59 rubenwardy merging #12704 and #12145 in 10 09:59 ShadowBot https://github.com/minetest/minetest/issues/12704 -- Code optimizations / refactor by GermanAizek 09:59 ShadowBot https://github.com/minetest/minetest/issues/12145 -- Doc of `set_sun`/-`moon`: Absolute orientation and difference in scale by Desour 10:09 Zughy[m] since no one was explicitly against this, I'm creating an issue https://irc.minetest.net/minetest-dev/2022-08-28#i_6010976 10:13 Zughy[m] friendly core devs reminder to communicate whether you're participating in the next meeting (on Sunday), I've just created a post 10:53 Zughy[m] here: #12746 (also pinned) 10:53 ShadowBot https://github.com/minetest/minetest/issues/12746 -- Roadmap brainstorm (5.8+) 22:06 MTDiscord @x2048 something that would be really nice to have for 5.7 and pretty easy to implement would be a protocol for directing a client to connect to another server (after asking the client for permission, along with a do not show again checkbox for that server) 22:22 MTDiscord Reconnection on a packet sounds easy. Confirmation and maintaining the list of 'good' servers - no. Can it be controlled by a setting? 22:28 MTDiscord I would think that a setting that holds a list of connection infos would do the trick 22:34 MTDiscord Confirmation would produce a builtin formspec with 'connect to ? yes 22:41 kilbith sfan5: TIL a variable named "IN" will compromise the compilation under MinGW 23:03 Desour I know I'm too late to say this, but the wieldmesh rendering is broken now if you swim in water. it is clipped by the water surface (due to depth testing) 23:09 Desour and completely unrelated to that: x2048 or anyone else: why do shadows force disable fast-faces? https://github.com/minetest/minetest/blob/643971c948c1aef424f2a55e81414e30958c40ee/src/client/mapblock_mesh.cpp#L864-L865