Time |
Nick |
Message |
00:23 |
|
natewrench joined #minetest-dev |
00:34 |
|
olliy joined #minetest-dev |
01:24 |
|
natewrench joined #minetest-dev |
02:29 |
|
nrz joined #minetest-dev |
04:00 |
|
MTDiscord joined #minetest-dev |
05:57 |
|
calcul0n joined #minetest-dev |
06:32 |
|
Fleckenstein joined #minetest-dev |
07:33 |
celeron55 |
oh man the "are you looking at a cave or not, dawg?" algorithm behaves badly in that video |
07:34 |
celeron55 |
is it even getting the correct camera parameters? |
07:35 |
celeron55 |
seems like it probably is |
07:38 |
kilbith |
not sure what you mean by "looking at a cave or not" but I've disabled occlusion culling |
07:43 |
celeron55 |
look at what the sky is doing |
07:44 |
celeron55 |
the reason it's doing that is there's an algorithm that tries to make sure the sky (i.e. the background of all rendering) is black when looking at a cave, and the actual sky when not looking at a cave (eg. being on the surface, or being in a cave, but looking out from that cave) |
07:44 |
celeron55 |
there are probably caves just below the surface at that location and it's getting confused |
07:45 |
kilbith |
oh yes that's probably occlusion/frustrum returning something to Sky |
07:58 |
|
olliy joined #minetest-dev |
08:07 |
|
cranezhou joined #minetest-dev |
08:36 |
|
Fixer joined #minetest-dev |
09:18 |
|
AFCM joined #minetest-dev |
10:09 |
|
proller joined #minetest-dev |
10:32 |
|
MTDiscord joined #minetest-dev |
11:09 |
|
calcul0n joined #minetest-dev |
11:09 |
|
HuguesRoss joined #minetest-dev |
11:17 |
|
Fleckenstein joined #minetest-dev |
11:21 |
kilbith |
has MT gone apathetic or it's just September's back-to-work effect? |
11:49 |
MTDiscord |
<Crystalwarrior> Youtube Kids moment |
11:49 |
|
proller joined #minetest-dev |
11:50 |
MTDiscord |
<Crystalwarrior> But yeah this is awesome! |
12:28 |
|
natewrench joined #minetest-dev |
12:52 |
MTDiscord |
<FatalError> Will the camera API allow attaching to objects? |
12:53 |
MTDiscord |
<FatalError> Like if i wanted to attach a camera to a gun so i could basically move the player camera forward closer to the irons |
12:53 |
MTDiscord |
<FatalError> Just out of curiosity :p |
12:56 |
kilbith |
they're attached to ObjectRef |
12:57 |
kilbith |
ObjectRef:attach_camera(cam:get_id()) |
12:58 |
rubenwardy |
makes a lot of sense to use objects as you can benefit from future improvements to interpolation and movement |
12:58 |
rubenwardy |
although, at the same time, objects are wack |
12:59 |
kilbith |
objects are ObjectRef; which are ServerActiveObject |
12:59 |
kilbith |
so the answer to the question is: yes |
13:03 |
MTDiscord |
<FatalError> So when do you think this camera api will be done? Because this looks so sick |
13:03 |
MTDiscord |
<FatalError> This'll completely change modding |
13:05 |
kilbith |
I'm working full time on it and I'm paid for it; I'm doing as fast as I can |
13:05 |
kilbith |
planned PR: beginning of September |
13:07 |
MTDiscord |
<FatalError> Paid? Whos paying you... also @Warr1024 screw you, i told you paying devs was a good idea |
13:07 |
MTDiscord |
<FatalError> Dont mute me im jk |
13:08 |
MTDiscord |
<FatalError> But seriously, who's paying you |
13:08 |
MTDiscord |
<luatic> He's paid by French organizations |
13:08 |
MTDiscord |
<ROllerozxa> the French employment agency iirc? |
13:08 |
MTDiscord |
<FatalError> ? |
13:09 |
MTDiscord |
<FatalError> French employment agency? |
13:09 |
MTDiscord |
<FatalError> What |
13:09 |
MTDiscord |
<FatalError> What the hell |
13:09 |
MTDiscord |
<ROllerozxa> you know the country france |
13:09 |
MTDiscord |
<luatic> ?? |
13:09 |
MTDiscord |
<luatic> ? |
13:09 |
MTDiscord |
<FatalError> Yeah, but why would france be paying him to work on minetest |
13:10 |
MTDiscord |
<ROllerozxa> some mental evaluation program that's going to be made with minetest |
13:10 |
MTDiscord |
<ROllerozxa> kilbith can probably elaborate on the details |
13:10 |
rubenwardy |
The US paid us to make a game with Minetest |
13:10 |
rubenwardy |
technically |
13:10 |
MTDiscord |
<FatalError> Whaaat? This is crazy |
13:11 |
kilbith |
this is offtopic, another time on #minetest maybe |
13:11 |
MTDiscord |
<FatalError> Fair |
13:11 |
MTDiscord |
<ROllerozxa> anyways guys friendly reminder this is minetest-dev |
13:11 |
MTDiscord |
<FatalError> Roll, he already said that |
13:11 |
MTDiscord |
<FatalError> (: |
13:11 |
rubenwardy |
(Craft the Web was funded by the US mission to Geneva, part of the US gov foreign dep) |
13:12 |
MTDiscord |
<FatalError> Anyway, how much are you getting payed kilboth |
13:12 |
MTDiscord |
<FatalError> Kilbith* |
13:12 |
rubenwardy |
that's probably none of your business :) |
13:12 |
kilbith |
exactly |
13:13 |
MTDiscord |
<FatalError> Im trying to figure out how much money its take to get people to make the keyboard control scheme lol |
13:13 |
MTDiscord |
<luatic> More than you can afford. |
13:13 |
MTDiscord |
<FatalError> You dont know that |
13:13 |
rubenwardy |
computer: *lag spike* |
13:13 |
rubenwardy |
me: I wonder what caused that |
13:13 |
rubenwardy |
android studio: *glances suspiciously from the corner* |
13:14 |
MTDiscord |
<FatalError> Wha |
13:14 |
MTDiscord |
<FatalError> Is c++ hard to learn coming from lua? |
13:15 |
schwarzwald[m] |
#minetest? |
13:15 |
MTDiscord |
<FatalError> More importantly, does minetest have a system for netcoding that wouldnt require me to learn 3 new languages |
13:16 |
MTDiscord |
<FatalError> Should probably be in discord #programming |
13:17 |
rubenwardy |
#engine |
14:05 |
|
k327[m] joined #minetest-dev |
14:06 |
|
k327[m] left #minetest-dev |
14:59 |
|
Fleckenstein joined #minetest-dev |
15:06 |
|
Fleckenstein joined #minetest-dev |
15:36 |
kilbith |
improved camera attachment + smooth zooming: https://www.youtube.com/watch?v=a7HMv7qcubk |
15:41 |
kilbith |
cam:set_physics{mouse_control = true, zoom_speed = 10, translate_speed = 5, rotate_speed = 5} |
15:45 |
|
asdflkj_sh joined #minetest-dev |
16:00 |
|
MTDiscord joined #minetest-dev |
16:18 |
|
kilbith joined #minetest-dev |
17:01 |
MTDiscord |
<Jordach> Oh my |
17:03 |
|
Desour joined #minetest-dev |
17:49 |
MTDiscord |
<MisterE> Oh my is right. Good stuff |
17:55 |
MTDiscord |
<x2048> Yeap, this is cool |
17:58 |
MTDiscord |
<x2048> I'm being told this reminds of Brawlstars |
18:26 |
|
Noisytoot joined #minetest-dev |
18:43 |
MTDiscord |
<x2048> I've now responded to comments and fixed GLES2 support in #12465. It would be great to have it reviewed and merged before it gets in conflict with master again. |
18:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/12465 -- Implement rendering pipeline and post-processing by x2048 |
18:48 |
kilbith |
I propose a deal: c55 reviews and merges your PR; in return you review and merge his big fat PR |
18:48 |
kilbith |
sounds like a fair deal to me |
19:06 |
|
Warr1024 joined #minetest-dev |
19:31 |
|
Fleckenstein joined #minetest-dev |
19:33 |
|
Fleckenstein joined #minetest-dev |
20:28 |
|
Fleckenstein joined #minetest-dev |
21:13 |
rubenwardy |
merging #12700 in 10 |
21:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/12700 -- Fix and enable x86 build for Android by savilli |
21:20 |
|
proller joined #minetest-dev |
21:22 |
|
Desour joined #minetest-dev |
21:25 |
|
kilbith joined #minetest-dev |
21:29 |
|
Fleckenstein joined #minetest-dev |
21:32 |
MTDiscord |
<MisterE> Does that restore the android build? |
21:37 |
|
Alias joined #minetest-dev |
21:48 |
rubenwardy |
no, another PR did |
22:45 |
|
loggingbot_ joined #minetest-dev |
22:45 |
|
Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ https://irc.minetest.net/ https://github.com/minetest |
23:04 |
|
natewrench joined #minetest-dev |
23:22 |
|
AliasAlreadyTake joined #minetest-dev |
23:49 |
|
natewrench joined #minetest-dev |