Time Nick Message 07:33 celeron55 oh man the "are you looking at a cave or not, dawg?" algorithm behaves badly in that video 07:34 celeron55 is it even getting the correct camera parameters? 07:35 celeron55 seems like it probably is 07:38 kilbith not sure what you mean by "looking at a cave or not" but I've disabled occlusion culling 07:43 celeron55 look at what the sky is doing 07:44 celeron55 the reason it's doing that is there's an algorithm that tries to make sure the sky (i.e. the background of all rendering) is black when looking at a cave, and the actual sky when not looking at a cave (eg. being on the surface, or being in a cave, but looking out from that cave) 07:44 celeron55 there are probably caves just below the surface at that location and it's getting confused 07:45 kilbith oh yes that's probably occlusion/frustrum returning something to Sky 11:21 kilbith has MT gone apathetic or it's just September's back-to-work effect? 11:49 MTDiscord Youtube Kids moment 11:50 MTDiscord But yeah this is awesome! 12:52 MTDiscord Will the camera API allow attaching to objects? 12:53 MTDiscord Like if i wanted to attach a camera to a gun so i could basically move the player camera forward closer to the irons 12:53 MTDiscord Just out of curiosity :p 12:56 kilbith they're attached to ObjectRef 12:57 kilbith ObjectRef:attach_camera(cam:get_id()) 12:58 rubenwardy makes a lot of sense to use objects as you can benefit from future improvements to interpolation and movement 12:58 rubenwardy although, at the same time, objects are wack 12:59 kilbith objects are ObjectRef; which are ServerActiveObject 12:59 kilbith so the answer to the question is: yes 13:03 MTDiscord So when do you think this camera api will be done? Because this looks so sick 13:03 MTDiscord This'll completely change modding 13:05 kilbith I'm working full time on it and I'm paid for it; I'm doing as fast as I can 13:05 kilbith planned PR: beginning of September 13:07 MTDiscord Paid? Whos paying you... also @Warr1024 screw you, i told you paying devs was a good idea 13:07 MTDiscord Dont mute me im jk 13:08 MTDiscord But seriously, who's paying you 13:08 MTDiscord He's paid by French organizations 13:08 MTDiscord the French employment agency iirc? 13:08 MTDiscord ? 13:09 MTDiscord French employment agency? 13:09 MTDiscord What 13:09 MTDiscord What the hell 13:09 MTDiscord you know the country france 13:09 MTDiscord ?? 13:09 MTDiscord ? 13:09 MTDiscord Yeah, but why would france be paying him to work on minetest 13:10 MTDiscord some mental evaluation program that's going to be made with minetest 13:10 MTDiscord kilbith can probably elaborate on the details 13:10 rubenwardy The US paid us to make a game with Minetest 13:10 rubenwardy technically 13:10 MTDiscord Whaaat? This is crazy 13:11 kilbith this is offtopic, another time on #minetest maybe 13:11 MTDiscord Fair 13:11 MTDiscord anyways guys friendly reminder this is minetest-dev 13:11 MTDiscord Roll, he already said that 13:11 MTDiscord (: 13:11 rubenwardy (Craft the Web was funded by the US mission to Geneva, part of the US gov foreign dep) 13:12 MTDiscord Anyway, how much are you getting payed kilboth 13:12 MTDiscord Kilbith* 13:12 rubenwardy that's probably none of your business :) 13:12 kilbith exactly 13:13 MTDiscord Im trying to figure out how much money its take to get people to make the keyboard control scheme lol 13:13 MTDiscord More than you can afford. 13:13 MTDiscord You dont know that 13:13 rubenwardy computer: *lag spike* 13:13 rubenwardy me: I wonder what caused that 13:13 rubenwardy android studio: *glances suspiciously from the corner* 13:14 MTDiscord Wha 13:14 MTDiscord Is c++ hard to learn coming from lua? 13:15 schwarzwald[m] #minetest? 13:15 MTDiscord More importantly, does minetest have a system for netcoding that wouldnt require me to learn 3 new languages 13:16 MTDiscord Should probably be in discord #programming 13:17 rubenwardy #engine 15:36 kilbith improved camera attachment + smooth zooming: https://www.youtube.com/watch?v=a7HMv7qcubk 15:41 kilbith cam:set_physics{mouse_control = true, zoom_speed = 10, translate_speed = 5, rotate_speed = 5} 17:01 MTDiscord Oh my 17:49 MTDiscord Oh my is right. Good stuff 17:55 MTDiscord Yeap, this is cool 17:58 MTDiscord I'm being told this reminds of Brawlstars 18:43 MTDiscord I've now responded to comments and fixed GLES2 support in #12465. It would be great to have it reviewed and merged before it gets in conflict with master again. 18:43 ShadowBot https://github.com/minetest/minetest/issues/12465 -- Implement rendering pipeline and post-processing by x2048 18:48 kilbith I propose a deal: c55 reviews and merges your PR; in return you review and merge his big fat PR 18:48 kilbith sounds like a fair deal to me 21:13 rubenwardy merging #12700 in 10 21:13 ShadowBot https://github.com/minetest/minetest/issues/12700 -- Fix and enable x86 build for Android by savilli 21:32 MTDiscord Does that restore the android build? 21:48 rubenwardy no, another PR did