Time |
Nick |
Message |
00:04 |
MTDiscord |
<savilli> If we merge my other fixes, we even will be able to produce a functional x86 android build |
00:58 |
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04:00 |
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05:10 |
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06:23 |
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06:47 |
kilbith |
I noticed that each Lua API class implements its own checkobject method, which should be moved into the parent class (ModApiBase), marked virtual and implemented like such: hhttp://codepad.org/Ka4WqcdC |
06:51 |
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07:06 |
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07:11 |
sfan5 |
"Returns an implementation defined null-terminated character string containing the name of the type. No guarantees are given; in particular, the returned string can be identical for several types and change between invocations of the same program." that doesn't sound reliable |
07:12 |
sfan5 |
but maybe you can just reference T::className from the template? |
07:13 |
kilbith |
yes sounds good |
07:33 |
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08:31 |
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08:46 |
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08:56 |
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09:05 |
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09:39 |
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09:51 |
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10:44 |
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10:46 |
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12:04 |
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12:40 |
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13:23 |
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13:26 |
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13:29 |
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14:22 |
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15:45 |
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18:09 |
ROllerozxa |
what license are the scripts in https://github.com/minetest/minetest_android_deps licensed under (alternatively if a license can be added to it)? asking because I would like to fork the scripts for building android dependencies for another open source game |
18:10 |
sfan5 |
CC0 if that's considered a valid license |
18:12 |
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18:13 |
ROllerozxa |
yeah that sounds alright, thanks |
19:34 |
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19:34 |
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20:14 |
sfan5 |
reminder |
20:14 |
sfan5 |
https://github.com/minetest/minetest/pulls?q=is%3Aopen+is%3Apr+label%3A%22One+approval%22 |
20:14 |
sfan5 |
https://github.com/minetest/minetest/milestone/21 |
20:35 |
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21:33 |
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22:12 |
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22:22 |
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22:32 |
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23:19 |
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