Time |
Nick |
Message |
00:59 |
kilbith |
cutscenes (very early) prototype for our customers: https://www.youtube.com/watch?v=rs0C4RHzBcQ |
01:01 |
erle |
kilbith how is this implemented? |
01:01 |
erle |
like, in terms of network packets or so |
01:01 |
kilbith |
the video is jerky but it's not due to the game but the crappy video recorder on Ubuntu |
01:03 |
erle |
i mean how is the camera movement implemented |
01:04 |
erle |
i mean i'd probably attach the player to an invisible entity, make the player invisible and move that around |
01:04 |
MTDiscord |
<Jonathon> fairly sure they blocked you |
01:04 |
erle |
so i wonder if you have added a new capability here |
01:04 |
erle |
oh okay |
01:04 |
erle |
ig nothing of value is lost there |
01:04 |
MTDiscord |
<Jonathon> and if you paid the slightest attention you know they have been working on new engine features |
01:05 |
MTDiscord |
<Jonathon> lol, like how you point out you say nothing of value |
01:05 |
erle |
i hate this dismissive style. i know that kilbith did that and i particularly asked how this was done. i have seen other ways of doing it, e.g. flecks freecam. |
01:05 |
erle |
forget about it (unless you can tell me how it's implemented) |
01:07 |
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01:07 |
erle |
i think this video has the answer https://yewtu.be/watch?v=16M3PJu1zfw |
01:08 |
erle |
i just don't understand how the cam is connected to the player |
01:08 |
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01:09 |
erle |
Jonathon okay found it https://yewtu.be/watch?v=jrxcztUFLjc |
01:10 |
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01:18 |
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02:41 |
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03:18 |
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04:00 |
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04:54 |
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05:19 |
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06:50 |
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08:02 |
sfan5 |
merging #12584, #12599, #12602 in 15m |
08:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/12584 -- Fix lua_api typo: animated_images by Wuzzy2 |
08:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/12599 -- Allow direction keys with autoforward again by sfan5 |
08:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/12602 -- Fix media overriding regression by appgurueu |
08:14 |
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08:36 |
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08:49 |
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09:06 |
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10:01 |
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10:08 |
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10:20 |
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10:23 |
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10:30 |
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11:37 |
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11:45 |
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12:31 |
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12:41 |
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12:49 |
nrz |
kilbith, for Pôle Emploi, aka future France Emploi ? ? |
13:04 |
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13:15 |
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13:28 |
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13:35 |
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14:06 |
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14:10 |
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14:29 |
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15:20 |
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15:46 |
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15:56 |
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16:05 |
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18:55 |
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19:11 |
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19:14 |
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19:21 |
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20:06 |
sfan5 |
should the credits tab credit MTG developers since we still ship that as default? |
20:10 |
Krock |
IMO game and mod credits should be given in their dedicated repository which is in this case minetest/minetest_game |
20:10 |
Krock |
I don't think Minetest Game credits were ever included in the Minetest credits tab |
20:12 |
sfan5 |
they indeed weren't and I agree MTG should provide its own credits dialog |
20:13 |
MTDiscord |
<!~ ? Λtlantλs~!> woaa amazing |
20:27 |
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20:28 |
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20:56 |
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21:08 |
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23:36 |
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23:53 |
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