Time |
Nick |
Message |
00:23 |
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00:57 |
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01:28 |
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02:36 |
sfan5 |
idk |
04:00 |
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05:54 |
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05:56 |
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06:29 |
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07:36 |
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08:16 |
appguru |
Can I get a roadmap approval for #12379? |
08:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/12379 -- Allow rotating entity selectionboxes by appgurueu |
09:04 |
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09:11 |
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10:05 |
sfan5 |
Zughy[m]: thats fixed in master so yes its normal |
10:09 |
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Fixer joined #minetest-dev |
11:00 |
Krock |
attempting to register with an empty password returns " Connection aborted (protocol error?)." when empty passwords are diallowed |
11:04 |
Krock |
logging in with a wrong password returns that too |
11:09 |
Krock |
joining when there's already an user logged in -> Protocol error |
11:09 |
Krock |
s/user/identically named user/ |
11:14 |
Krock |
oh nvm that will be fixed by one of #12378's commits |
11:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/12378 -- [no squash] Random things, mostly fixes by sfan5 |
11:38 |
sfan5 |
yeah I noticed that I'd broken something |
11:51 |
sfan5 |
merging #12185, #12373, #12359, #12378 in 5m |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/12185 -- Add register dialog to separate login/register by rubenwardy |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/12373 -- Raise default max FPS on Android to 60 by rollerozxa |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/12359 -- Default settings, presets and configuration for dynamic shadows by x2048 |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/12378 -- [no squash] Random things, mostly fixes by sfan5 |
11:55 |
Krock |
sfan5: please with with 12185 |
11:56 |
sfan5 |
I assume that is supposed to be 'wait' |
11:56 |
Krock |
*wait. I'm not sure whether to add the icon manually or wait for feedbacks |
11:57 |
Krock |
because the current one's functionality is not very easy to notice at a first glance |
11:57 |
sfan5 |
true |
11:57 |
sfan5 |
hmm 12373 doesn't have two approvals either, I think I meant to include a different one |
11:58 |
sfan5 |
merging 12378 + 12359 then |
12:07 |
sfan5 |
just minutes after merging I see a possible use-after-free in my code |
12:07 |
sfan5 |
oh well |
12:09 |
Krock |
quickly add another commit. nobody will notice. |
12:13 |
Zughy[m] |
hey devs, please keep going with fortnightly meetings, MT has been doing so great recently and it'd be a pity to go back to what was before (I saw yesterday that there is no scheduled meeting in the organisation) |
12:39 |
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13:01 |
Krock |
Zughy[m]: scheduled |
13:07 |
rubenwardy |
Icon looks good for 12185 |
13:24 |
MTDiscord |
<luatic> Krock: Please license your icon |
13:25 |
Krock |
WTFPL because you asked |
13:26 |
MTDiscord |
<luatic> Krock: rubenwardy will be sad because that's bad for educational use ;-; |
13:27 |
rubenwardy |
I more care about it not being legally tested and considered the same as public domain, which isn't allowed in a number of countries |
13:27 |
rubenwardy |
CC0 is better in that regard |
14:30 |
sfan5 |
pushing fix for aforementioned UAF |
14:40 |
rubenwardy |
updated #12185 |
14:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/12185 -- Add register dialog to separate login/register by rubenwardy |
15:17 |
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16:45 |
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18:19 |
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18:43 |
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20:08 |
MTDiscord |
<luatic> I'd like to draw some attention to #11427 for the upcoming meeting. |
20:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/11427 -- Redo serialize.lua by appgurueu |
20:24 |
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21:41 |
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21:49 |
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22:23 |
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22:24 |
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22:25 |
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22:32 |
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22:35 |
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22:48 |
Sokomine |
we're trying to figure out what causes a huge fps drop in a spawn city. so far no luck with finding out *what* causes it. clients with poor graphics even freeze for a moment |
22:50 |
paradust |
Sokomine: what server? |
22:53 |
Sokomine |
your-land |
23:05 |
paradust |
I have a profiling build, I'll see if I can find anything |
23:06 |
AliasAlreadyTake |
If you need privs or would like to test around, we have a testserver on port 30001 where the problem is also present, but you can do basically anything you want :D |
23:06 |
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23:11 |
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23:21 |
Sokomine |
that would be great, paradust! i'd really love to know the reason. the client performs nicely most of the time. but spawns...eventually kill it and become unvisitable |
23:29 |
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23:41 |
paradust |
It looks like a MapBlockMesh is being created and destroyed way too often... almost every frame |
23:43 |
paradust |
I believe that could be caused by a rapidly changing block (a block is a 16x16x16 cube of nodes). But let me see if I can determine which block specifically |
23:43 |
AliasStillTaken |
If you want, on the testserver we can selectiveley remove mapblocks or copy them around |
23:44 |
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23:57 |
Sokomine |
on another server we had technic golden chests with petz that were updated way too often and thus caused lag in some clients. it doesn't seem to be the case here - even eliminating all metadata didn't bring much change |