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IRC log for #minetest-dev, 2022-05-29

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All times shown according to UTC.

Time Nick Message
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02:36 sfan5 idk
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08:16 appguru Can I get a roadmap approval for #12379?
08:16 ShadowBot https://github.com/minetest/minetest/issues/12379 -- Allow rotating entity selectionboxes by appgurueu
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10:05 sfan5 Zughy[m]: thats fixed in master so yes its normal
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11:00 Krock attempting to register with an empty password returns " Connection aborted (protocol error?)." when empty passwords are diallowed
11:04 Krock logging in with a wrong password returns that too
11:09 Krock joining when there's already an user logged in -> Protocol error
11:09 Krock s/user/identically named user/
11:14 Krock oh nvm that will be fixed by one of #12378's commits
11:14 ShadowBot https://github.com/minetest/minetest/issues/12378 -- [no squash] Random things, mostly fixes by sfan5
11:38 sfan5 yeah I noticed that I'd broken something
11:51 sfan5 merging #12185, #12373, #12359, #12378 in 5m
11:52 ShadowBot https://github.com/minetest/minetest/issues/12185 -- Add register dialog to separate login/register by rubenwardy
11:52 ShadowBot https://github.com/minetest/minetest/issues/12373 -- Raise default max FPS on Android to 60 by rollerozxa
11:52 ShadowBot https://github.com/minetest/minetest/issues/12359 -- Default settings, presets and configuration for dynamic shadows by x2048
11:52 ShadowBot https://github.com/minetest/minetest/issues/12378 -- [no squash] Random things, mostly fixes by sfan5
11:55 Krock sfan5: please with with 12185
11:56 sfan5 I assume that is supposed to be 'wait'
11:56 Krock *wait. I'm not sure whether to add the icon manually or wait for feedbacks
11:57 Krock because the current one's functionality is not very easy to notice at a first glance
11:57 sfan5 true
11:57 sfan5 hmm 12373 doesn't have two approvals either, I think I meant to include a different one
11:58 sfan5 merging 12378 + 12359 then
12:07 sfan5 just minutes after merging I see a possible use-after-free in my code
12:07 sfan5 oh well
12:09 Krock quickly add another commit. nobody will notice.
12:13 Zughy[m] hey devs, please keep going with fortnightly meetings, MT has been doing so great recently and it'd be a pity to go back to what was before (I saw yesterday that there is no scheduled meeting in the organisation)
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13:01 Krock Zughy[m]: scheduled
13:07 rubenwardy Icon looks good for 12185
13:24 MTDiscord <luatic> Krock: Please license your icon
13:25 Krock WTFPL because you asked
13:26 MTDiscord <luatic> Krock: rubenwardy will be sad because that's bad for educational use ;-;
13:27 rubenwardy I more care about it not being legally tested and considered the same as public domain, which isn't allowed in a number of countries
13:27 rubenwardy CC0 is better in that regard
14:30 sfan5 pushing fix for aforementioned UAF
14:40 rubenwardy updated #12185
14:40 ShadowBot https://github.com/minetest/minetest/issues/12185 -- Add register dialog to separate login/register by rubenwardy
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20:08 MTDiscord <luatic> I'd like to draw some attention to #11427 for the upcoming meeting.
20:08 ShadowBot https://github.com/minetest/minetest/issues/11427 -- Redo serialize.lua by appgurueu
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22:48 Sokomine we're trying to figure out what causes a huge fps drop in a spawn city. so far no luck with finding out *what* causes it. clients with poor graphics even freeze for a moment
22:50 paradust Sokomine: what server?
22:53 Sokomine your-land
23:05 paradust I have a profiling build, I'll see if I can find anything
23:06 AliasAlreadyTake If you need privs or would like to test around, we have a testserver on port 30001 where the problem is also present, but you can do basically anything you want :D
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23:21 Sokomine that would be great, paradust! i'd really love to know the reason. the client performs nicely most of the time. but spawns...eventually kill it and become unvisitable
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23:41 paradust It looks like a MapBlockMesh is being created and destroyed way too often... almost every frame
23:43 paradust I believe that could be caused by a rapidly changing block (a block is a 16x16x16 cube of nodes). But let me see if I can determine which block specifically
23:43 AliasStillTaken If you want, on the testserver we can selectiveley remove mapblocks or copy them around
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23:57 Sokomine on another server we had technic golden chests with petz that were updated way too often and thus caused lag in some clients. it doesn't seem to be the case here - even eliminating all metadata didn't bring much change

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