Time Nick Message 02:36 sfan5 idk 08:16 appguru Can I get a roadmap approval for #12379? 08:16 ShadowBot https://github.com/minetest/minetest/issues/12379 -- Allow rotating entity selectionboxes by appgurueu 10:05 sfan5 Zughy[m]: thats fixed in master so yes its normal 11:00 Krock attempting to register with an empty password returns " Connection aborted (protocol error?)." when empty passwords are diallowed 11:04 Krock logging in with a wrong password returns that too 11:09 Krock joining when there's already an user logged in -> Protocol error 11:09 Krock s/user/identically named user/ 11:14 Krock oh nvm that will be fixed by one of #12378's commits 11:14 ShadowBot https://github.com/minetest/minetest/issues/12378 -- [no squash] Random things, mostly fixes by sfan5 11:38 sfan5 yeah I noticed that I'd broken something 11:51 sfan5 merging #12185, #12373, #12359, #12378 in 5m 11:52 ShadowBot https://github.com/minetest/minetest/issues/12185 -- Add register dialog to separate login/register by rubenwardy 11:52 ShadowBot https://github.com/minetest/minetest/issues/12373 -- Raise default max FPS on Android to 60 by rollerozxa 11:52 ShadowBot https://github.com/minetest/minetest/issues/12359 -- Default settings, presets and configuration for dynamic shadows by x2048 11:52 ShadowBot https://github.com/minetest/minetest/issues/12378 -- [no squash] Random things, mostly fixes by sfan5 11:55 Krock sfan5: please with with 12185 11:56 sfan5 I assume that is supposed to be 'wait' 11:56 Krock *wait. I'm not sure whether to add the icon manually or wait for feedbacks 11:57 Krock because the current one's functionality is not very easy to notice at a first glance 11:57 sfan5 true 11:57 sfan5 hmm 12373 doesn't have two approvals either, I think I meant to include a different one 11:58 sfan5 merging 12378 + 12359 then 12:07 sfan5 just minutes after merging I see a possible use-after-free in my code 12:07 sfan5 oh well 12:09 Krock quickly add another commit. nobody will notice. 12:13 Zughy[m] hey devs, please keep going with fortnightly meetings, MT has been doing so great recently and it'd be a pity to go back to what was before (I saw yesterday that there is no scheduled meeting in the organisation) 13:01 Krock Zughy[m]: scheduled 13:07 rubenwardy Icon looks good for 12185 13:24 MTDiscord Krock: Please license your icon 13:25 Krock WTFPL because you asked 13:26 MTDiscord Krock: rubenwardy will be sad because that's bad for educational use ;-; 13:27 rubenwardy I more care about it not being legally tested and considered the same as public domain, which isn't allowed in a number of countries 13:27 rubenwardy CC0 is better in that regard 14:30 sfan5 pushing fix for aforementioned UAF 14:40 rubenwardy updated #12185 14:40 ShadowBot https://github.com/minetest/minetest/issues/12185 -- Add register dialog to separate login/register by rubenwardy 20:08 MTDiscord I'd like to draw some attention to #11427 for the upcoming meeting. 20:08 ShadowBot https://github.com/minetest/minetest/issues/11427 -- Redo serialize.lua by appgurueu 22:48 Sokomine we're trying to figure out what causes a huge fps drop in a spawn city. so far no luck with finding out *what* causes it. clients with poor graphics even freeze for a moment 22:50 paradust Sokomine: what server? 22:53 Sokomine your-land 23:05 paradust I have a profiling build, I'll see if I can find anything 23:06 AliasAlreadyTake If you need privs or would like to test around, we have a testserver on port 30001 where the problem is also present, but you can do basically anything you want :D 23:21 Sokomine that would be great, paradust! i'd really love to know the reason. the client performs nicely most of the time. but spawns...eventually kill it and become unvisitable 23:41 paradust It looks like a MapBlockMesh is being created and destroyed way too often... almost every frame 23:43 paradust I believe that could be caused by a rapidly changing block (a block is a 16x16x16 cube of nodes). But let me see if I can determine which block specifically 23:43 AliasStillTaken If you want, on the testserver we can selectiveley remove mapblocks or copy them around 23:57 Sokomine on another server we had technic golden chests with petz that were updated way too often and thus caused lag in some clients. it doesn't seem to be the case here - even eliminating all metadata didn't bring much change