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IRC log for #minetest-dev, 2022-05-24

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All times shown according to UTC.

Time Nick Message
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05:58 nouspra hello, I am a college student quite strong in computer science, and I wanted to suggest that you create a luncher to install minetest with the shortcuts to the offices, and the instalations like a real game,
05:58 nouspra (I'm not asking for money of course, I'm doing it because I like your games, and I would strongly like to contribute to its success)
05:58 nouspra (I am an independent game creator so I want to do it with the game files I downloaded)
05:58 nouspra all you need is a message before/after the installation (not obligatory) but above all a license (if you don't want to do it, it's your choice) is also a name for the creator(s) is corporate (it may have the names of the creators)
06:01 nouspra if you wish I can send you an example :), just tell me how I could send it to you...
06:05 nouspra hello ? -_-
06:08 nouspra I will make you an example...
06:09 MTDiscord <ROllerozxa> ???
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06:37 MTDiscord <FatalError> What
06:38 MTDiscord <FatalError> Local man thinks there's one minetest dev
06:38 MTDiscord <FatalError> And that they could get something such as "making it have a launcher" done
06:38 MTDiscord <FatalError> Launchers are for windows people, devs have made it abundantly clear they dont give a single fuck
06:39 MTDiscord <FatalError> Im surprised it even runs on windows anymore
06:47 MTDiscord <ROllerozxa> local guy stumbling into minetest-dev spouting his conspiracy theory about minetest devs killing off windows support
06:48 MTDiscord <ROllerozxa> minetest does not need a launcher, this is not a Java game, you can just click the executable yourself like a normal person. or make a shortcut of it to your desktop
06:49 MTDiscord <FatalError> Indeed. But my point is, theres not a chance even if it desperately needed one lol
06:49 MTDiscord <FatalError> Its not some outlandish theory that the devs dont care much about windows
06:49 MTDiscord <FatalError> Didnt a dev leave or something because of it
06:51 MTDiscord <ROllerozxa> how many coredevs develop primarily on windows now again? two I think?
06:51 MTDiscord <ROllerozxa> it get infinite times more love and care than the android version
07:00 Pexin "love" is not a word that comes to mind when I think about my experiences trying to play MT on android
07:01 Pexin I really hate touchscreens
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14:59 MTDiscord <FatalError> Android is... android though
15:00 MTDiscord <FatalError> Its harder to work with, its perfomance is less than desirabme
15:02 MTDiscord <ROllerozxa> my point still stands
15:04 MTDiscord <ROllerozxa> btw modern phones have come a long way in performance, even I manage a smooth 60fps on my low-end budget phone
15:23 MTDiscord <FatalError> If they have a bad/nonexistence and do you really think they have a good phone
15:26 MTDiscord <ROllerozxa> what?
15:26 MTDiscord <FatalError> Edited
15:26 MTDiscord <FatalError> Nvm
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15:50 MTDiscord <MisterE> Some cheapish android devices are significantly more powerful than some older laptops people play on
16:20 appguru I'd like #7652 to be reopened - Zughy: could you have a look? It was paramatted and a couple "duplicates" are now also closed
16:20 ShadowBot https://github.com/minetest/minetest/issues/7652 -- Rotating Selectionboxes for Entities
16:31 Zughy[m] It's a duplicate of multiple issues, both closed
16:39 appguru Zughy: closed for what reason?
16:40 appguru #1586 is an entirely different issue
16:40 ShadowBot https://github.com/minetest/minetest/issues/1586 -- Depend the selection box of players on their model
16:40 appguru #3996 is a general discussion issue which was closed *without* a wontfix label
16:40 ShadowBot https://github.com/minetest/minetest/issues/3996 -- Thoughts about a more accurate shaped selection/collision box?
16:41 appguru In conclusion, #7652 is not a duplicate or any of the so-called "duplicates" should be reopened as no proper close reason was provided.
16:41 ShadowBot https://github.com/minetest/minetest/issues/7652 -- Rotating Selectionboxes for Entities
16:41 appguru Zughy: ^
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16:51 nouspra evening, I finished the example I talked about, if you can give me an email address so that I can send it... (ps: I'm talking to the dev of the game...) ;D
16:56 appguru bruh
16:57 Pexin even sadder than the 1st year student or whatever that wanted to add sound effects to the main menu
16:58 MTDiscord <ROllerozxa> nouspra: if you really were talking to c55 then you probably would know this isn't a game
16:59 Zughy[m] appguru: #2721 is the same identical issue and no core dev complained about that for years (and there was actually SmallJoker saying that the engine wasn't ready anyway in 2018). I don't see why I should reopen that
16:59 ShadowBot https://github.com/minetest/minetest/issues/2721 -- Possibility to rotate entity's collision box
16:59 appguru Zughy: NO! Collision boxes aren't selection boxes.
17:00 Zughy[m] wait, why should they differ?
17:00 appguru Implementing rotatable selection boxes is a **A LOT** easier than implementing rotatable collision boxes
17:00 MTDiscord <ROllerozxa> Pexin: oh my god I remember that. the sound effects weren't the worst part but they weren't even implemented and there was also the terribly looped music without any sort of attribution given xD
17:01 appguru Rotatable collision boxes require the entire concept of angular momentum
17:01 Zughy[m] I expect selection boxes to follow collision boxes, not to move on their own
17:01 appguru Zughy: Yet they are two distinct entity properties
17:01 Zughy[m] which is not a valid reason imho..?
17:01 appguru Nevertheless the closure reason is invalid
17:01 appguru Collisionboxes != selectionboxes
17:02 Zughy[m] ...
17:02 appguru This can easily be fixed for selectionboxes whereas fixing this for collisionboxes requires a physics overhaul
17:02 Zughy[m] well, that's core dev decision really, we're now discussing whether implement something or not, and it's not up to me to choose
17:03 appguru That's why you should reopen the issue
17:03 appguru It was closed incorrectly
17:03 sfan5 don't selection boxes reuse the raycasting code?
17:03 appguru It is (1) not a duplicate and (2) even the "duplicates" weren't closed as "won't fix"
17:03 appguru sfan5: yes?
17:04 appguru still, implementing this is as simple as inversely rotating the ray around the entity
17:04 appguru some care must be taken to also rotate the halo of a rotated selectionbox
17:04 appguru but the implementation should basically be ~ 50 lines
17:04 Zughy[m] my question is: why have you bothered me (having me going through 4 different issues), when you could have simply opened a new issue linking to your old one saying "look, the engine has changed so maybe we can now discuss this thing"?
17:05 appguru Zughy: This is not an "the engine has changed thing"
17:06 appguru This is a "paramat paramatted my issue" thing
17:06 appguru And I called upon a triager to correct this
17:07 Zughy[m] Yet again, it's an issue from 2018 with no valuable info inside, you could have created a new one anyway. Like, to me, asking to go scavenging into 4 y.o. issues is quite.. weird?
17:08 appguru Zughy: The issue very much contains valuable info
17:08 appguru Opening a duplicate can't be the correct way of dealing with this
17:09 Zughy[m] No, it doesn't, there is Paramat telling you that it's a duplicate, and a guy telling you that it might be bad in a couple of lines
17:10 Zughy[m] I won't reopen that, if you think that it was "paramatted", please open a new one (as it'll also obtain more visibility than reopening a 4 year old issue that people won't notice if they don't sort by last update)
17:11 appguru Whatever, guess I'll just open a duplicate
17:12 Zughy[m] thank you for your cooperation
17:15 sfan5 or you ask for your older issue #7xxx to be reopened?
17:20 appguru #12372 there you go
17:20 ShadowBot https://github.com/minetest/minetest/issues/12372 -- Rotatable entity selectionboxes
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20:08 erle ROllerozxa why have you made the “chest with everything” so infuriating
20:08 erle oops wrong channel sorry
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