Time Nick Message 05:58 nouspra hello, I am a college student quite strong in computer science, and I wanted to suggest that you create a luncher to install minetest with the shortcuts to the offices, and the instalations like a real game, 05:58 nouspra (I'm not asking for money of course, I'm doing it because I like your games, and I would strongly like to contribute to its success) 05:58 nouspra (I am an independent game creator so I want to do it with the game files I downloaded) 05:58 nouspra all you need is a message before/after the installation (not obligatory) but above all a license (if you don't want to do it, it's your choice) is also a name for the creator(s) is corporate (it may have the names of the creators) 06:01 nouspra if you wish I can send you an example :), just tell me how I could send it to you... 06:05 nouspra hello ? -_- 06:08 nouspra I will make you an example... 06:09 MTDiscord ??? 06:37 MTDiscord What 06:38 MTDiscord Local man thinks there's one minetest dev 06:38 MTDiscord And that they could get something such as "making it have a launcher" done 06:38 MTDiscord Launchers are for windows people, devs have made it abundantly clear they dont give a single fuck 06:39 MTDiscord Im surprised it even runs on windows anymore 06:47 MTDiscord local guy stumbling into minetest-dev spouting his conspiracy theory about minetest devs killing off windows support 06:48 MTDiscord minetest does not need a launcher, this is not a Java game, you can just click the executable yourself like a normal person. or make a shortcut of it to your desktop 06:49 MTDiscord Indeed. But my point is, theres not a chance even if it desperately needed one lol 06:49 MTDiscord Its not some outlandish theory that the devs dont care much about windows 06:49 MTDiscord Didnt a dev leave or something because of it 06:51 MTDiscord how many coredevs develop primarily on windows now again? two I think? 06:51 MTDiscord it get infinite times more love and care than the android version 07:00 Pexin "love" is not a word that comes to mind when I think about my experiences trying to play MT on android 07:01 Pexin I really hate touchscreens 14:59 MTDiscord Android is... android though 15:00 MTDiscord Its harder to work with, its perfomance is less than desirabme 15:02 MTDiscord my point still stands 15:04 MTDiscord btw modern phones have come a long way in performance, even I manage a smooth 60fps on my low-end budget phone 15:23 MTDiscord If they have a bad/nonexistence and do you really think they have a good phone 15:26 MTDiscord what? 15:26 MTDiscord Edited 15:26 MTDiscord Nvm 15:50 MTDiscord Some cheapish android devices are significantly more powerful than some older laptops people play on 16:20 appguru I'd like #7652 to be reopened - Zughy: could you have a look? It was paramatted and a couple "duplicates" are now also closed 16:20 ShadowBot https://github.com/minetest/minetest/issues/7652 -- Rotating Selectionboxes for Entities 16:31 Zughy[m] It's a duplicate of multiple issues, both closed 16:39 appguru Zughy: closed for what reason? 16:40 appguru #1586 is an entirely different issue 16:40 ShadowBot https://github.com/minetest/minetest/issues/1586 -- Depend the selection box of players on their model 16:40 appguru #3996 is a general discussion issue which was closed *without* a wontfix label 16:40 ShadowBot https://github.com/minetest/minetest/issues/3996 -- Thoughts about a more accurate shaped selection/collision box? 16:41 appguru In conclusion, #7652 is not a duplicate or any of the so-called "duplicates" should be reopened as no proper close reason was provided. 16:41 ShadowBot https://github.com/minetest/minetest/issues/7652 -- Rotating Selectionboxes for Entities 16:41 appguru Zughy: ^ 16:51 nouspra evening, I finished the example I talked about, if you can give me an email address so that I can send it... (ps: I'm talking to the dev of the game...) ;D 16:56 appguru bruh 16:57 Pexin even sadder than the 1st year student or whatever that wanted to add sound effects to the main menu 16:58 MTDiscord nouspra: if you really were talking to c55 then you probably would know this isn't a game 16:59 Zughy[m] appguru: #2721 is the same identical issue and no core dev complained about that for years (and there was actually SmallJoker saying that the engine wasn't ready anyway in 2018). I don't see why I should reopen that 16:59 ShadowBot https://github.com/minetest/minetest/issues/2721 -- Possibility to rotate entity's collision box 16:59 appguru Zughy: NO! Collision boxes aren't selection boxes. 17:00 Zughy[m] wait, why should they differ? 17:00 appguru Implementing rotatable selection boxes is a **A LOT** easier than implementing rotatable collision boxes 17:00 MTDiscord Pexin: oh my god I remember that. the sound effects weren't the worst part but they weren't even implemented and there was also the terribly looped music without any sort of attribution given xD 17:01 appguru Rotatable collision boxes require the entire concept of angular momentum 17:01 Zughy[m] I expect selection boxes to follow collision boxes, not to move on their own 17:01 appguru Zughy: Yet they are two distinct entity properties 17:01 Zughy[m] which is not a valid reason imho..? 17:01 appguru Nevertheless the closure reason is invalid 17:01 appguru Collisionboxes != selectionboxes 17:02 Zughy[m] ... 17:02 appguru This can easily be fixed for selectionboxes whereas fixing this for collisionboxes requires a physics overhaul 17:02 Zughy[m] well, that's core dev decision really, we're now discussing whether implement something or not, and it's not up to me to choose 17:03 appguru That's why you should reopen the issue 17:03 appguru It was closed incorrectly 17:03 sfan5 don't selection boxes reuse the raycasting code? 17:03 appguru It is (1) not a duplicate and (2) even the "duplicates" weren't closed as "won't fix" 17:03 appguru sfan5: yes? 17:04 appguru still, implementing this is as simple as inversely rotating the ray around the entity 17:04 appguru some care must be taken to also rotate the halo of a rotated selectionbox 17:04 appguru but the implementation should basically be ~ 50 lines 17:04 Zughy[m] my question is: why have you bothered me (having me going through 4 different issues), when you could have simply opened a new issue linking to your old one saying "look, the engine has changed so maybe we can now discuss this thing"? 17:05 appguru Zughy: This is not an "the engine has changed thing" 17:06 appguru This is a "paramat paramatted my issue" thing 17:06 appguru And I called upon a triager to correct this 17:07 Zughy[m] Yet again, it's an issue from 2018 with no valuable info inside, you could have created a new one anyway. Like, to me, asking to go scavenging into 4 y.o. issues is quite.. weird? 17:08 appguru Zughy: The issue very much contains valuable info 17:08 appguru Opening a duplicate can't be the correct way of dealing with this 17:09 Zughy[m] No, it doesn't, there is Paramat telling you that it's a duplicate, and a guy telling you that it might be bad in a couple of lines 17:10 Zughy[m] I won't reopen that, if you think that it was "paramatted", please open a new one (as it'll also obtain more visibility than reopening a 4 year old issue that people won't notice if they don't sort by last update) 17:11 appguru Whatever, guess I'll just open a duplicate 17:12 Zughy[m] thank you for your cooperation 17:15 sfan5 or you ask for your older issue #7xxx to be reopened? 17:20 appguru #12372 there you go 17:20 ShadowBot https://github.com/minetest/minetest/issues/12372 -- Rotatable entity selectionboxes 20:08 erle ROllerozxa why have you made the “chest with everything” so infuriating 20:08 erle oops wrong channel sorry