Time |
Nick |
Message |
00:16 |
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02:29 |
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02:33 |
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03:02 |
MTDiscord |
<MisterE> I meant... the use of sending different textures dynamically |
04:00 |
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04:34 |
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06:07 |
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06:08 |
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06:12 |
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07:55 |
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09:15 |
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09:35 |
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10:17 |
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10:17 |
MTDiscord |
<ROllerozxa> is 5.5.1 planned to be rolled out on Google play? |
10:29 |
MTDiscord |
<paradust> still some android fixes haven't gone in yet |
10:34 |
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11:49 |
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11:59 |
sfan5 |
you have to ask rubenwardy that |
12:24 |
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12:25 |
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13:37 |
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Fixer joined #minetest-dev |
15:11 |
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15:14 |
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15:49 |
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15:57 |
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16:28 |
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18:43 |
MTDiscord |
<x2048> When defining default shadow profiles, is the preference to improve shadow quality close to the player or expand render distance? |
19:00 |
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19:05 |
MTDiscord |
<x2048> Also quick question, do we have cartesian to yaw/pitch transformation in C++? |
19:57 |
Zughy[m] |
ROllerozxa: 3 PRs in a row, that's evil |
20:03 |
MTDiscord |
<ROllerozxa> sorry, had them on the back burner for some days and didn't open PRs for them until now :P |
20:13 |
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21:12 |
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22:34 |
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23:00 |
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23:10 |
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23:30 |
erle |
paradust please stop the windows line ending thing |
23:30 |
erle |
it's seriously annoying |
23:32 |
erle |
paradust i apologize, i have misinterpreted a diff |
23:39 |
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23:50 |
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