Time |
Nick |
Message |
02:57 |
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04:00 |
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06:00 |
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06:00 |
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06:28 |
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07:20 |
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09:07 |
Zughy[m] |
<pandaro> "Zughy you there?" <- yes (?) |
10:10 |
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10:20 |
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11:49 |
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12:11 |
MisterE[m] |
That was a temporary client, they would not have seen your answer :| |
12:11 |
erle |
logs exist |
12:13 |
MisterE[m] |
Which, if they were aware of, they would have just asked their question |
12:23 |
erle |
MisterE[m] you are right and i feel stupid |
12:40 |
MisterE[m] |
:( sorry |
12:50 |
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13:30 |
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14:07 |
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14:26 |
MTDiscord |
<Jordach> erle, get a load of this - i solved pregeneration with realtime generation |
14:26 |
MTDiscord |
<Jordach> https://cdn.discordapp.com/attachments/747163566800633906/968880780514328686/unknown.png |
14:27 |
erle |
wow nice, tell |
14:27 |
erle |
do you have waterfalls btw |
14:27 |
erle |
i hope you have waterfalls |
14:27 |
MTDiscord |
<Jordach> yes |
14:28 |
MTDiscord |
<Jordach> the naturally occur at points |
14:28 |
erle |
noice |
14:28 |
erle |
when a river is projected on a cliff? |
14:28 |
MTDiscord |
<Jordach> the algo that blends terrain also sometimes blends the river |
14:28 |
erle |
blends? |
14:28 |
MTDiscord |
<Jordach> there are weird cases that carve straight through geological features |
14:28 |
erle |
is all water in your world river water? |
14:28 |
MTDiscord |
<Jordach> there are occeans |
14:28 |
erle |
sounds neat, but have screenshots? |
14:31 |
MTDiscord |
<Jordach> https://cdn.discordapp.com/attachments/747163566800633906/968882134532104222/unknown.png |
14:34 |
MTDiscord |
<Jordach> https://cdn.discordapp.com/attachments/747163566800633906/968882726306455562/unknown.png |
14:35 |
MTDiscord |
<Jordach> there's still other bugs to fix like perfectly straight rivers that tend towards infinity |
14:35 |
MTDiscord |
<Jordach> but it blends very nicely |
14:35 |
MTDiscord |
<Jordach> https://cdn.discordapp.com/attachments/747163566800633906/968883191484149800/unknown.png |
14:36 |
MTDiscord |
<Jordach> (ie, those triangles have a geometry gradient that divides by 0) |
15:42 |
Zughy[m] |
how can be #10136 both a feature request and an unconfirmed bug? Also, is it still a thing? Isn't that a little bit too generic? |
15:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/10136 -- Jumping in 5.3.0 feels different than previous versions |
15:43 |
Zughy[m] |
sorry wrong one |
15:43 |
Zughy[m] |
#10316 |
15:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/10316 -- Slow loading times |
15:48 |
erle |
Zughy[m] this is probably several issues that can be fixed. it can not be a feature, since it is non-functional. |
15:53 |
Zughy[m] |
Bug confirmed, #10769 |
15:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/10769 -- Registering colon (":") as a node name causes permanent map breakage. |
15:55 |
Zughy[m] |
uhm, can I have labelling rights? Mostly for closing "possible close" issues (and PRs) with no updates after X time, and to check a few unconfirmed bugs |
15:58 |
Zughy[m] |
I'm basically asking to be a vacuum, I don't want to label every new issue, I don't even know if I can |
15:59 |
Zughy[m] |
and it'd make more sense if core devs did, as they should check every new issue no matter what |
16:03 |
Zughy[m] |
also, pretty trivial, but this needs some core dev take: #11343 (next meeting?) |
16:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/11343 -- falling blocks don't stop falling at world border |
16:04 |
erle |
Zughy[m] loading time for assets seems to be CPU-bound as far as I can see – artificially giving minetest less resources linearly slows loading time. |
16:04 |
erle |
less CPU resources, that is |
16:04 |
erle |
like, give it half as much CPU, it takes twice as much time |
16:05 |
erle |
Zughy[m] #11343 does not look like a bug to me at all though? |
16:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/11343 -- falling blocks don't stop falling at world border |
16:07 |
Zughy[m] |
it depends on their take, really |
16:08 |
erle |
i think this is another occasion of people not understanding the behaviour of things at the world border |
16:08 |
erle |
like the “oh, my water is flowing without a source” complaints, into the trash it belongs |
16:57 |
MTDiscord |
<Jordach> There should probably be a LuaError inside the register node function |
17:00 |
MTDiscord |
<Jordach> Won’t stop someone from overriding the definition but it secures it from the average user who may not know better |
17:01 |
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appguru joined #minetest-dev |
17:31 |
sfan5 |
oh ffs someone broke something nodedef related again |
17:32 |
sfan5 |
unknown nodes now show with "no texture" |
17:37 |
erle |
unknown node in devtest when |
17:38 |
MTDiscord |
<Warr1024> Yeah, I saw that: shows as "unknown node" on SP or SP+host, shows as "no texture" on MP client-only. |
17:38 |
MTDiscord |
<Warr1024> I actually couldn't remember whether that was new or I had just never noticed :-| |
17:38 |
MTDiscord |
<Warr1024> If a node is not defined, then a texture cannot be defined for it, so TECHNICALLY both are correct XD |
17:52 |
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qur joined #minetest-dev |
18:04 |
sfan5 |
BuckarooBanzai: please test #12234 |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/12234 -- [NO SQUASH] Auth-related fixes by sfan5 |
18:04 |
sfan5 |
or wait that was fluxionary actually |
18:18 |
BuckarooBanzai |
sfan5: i'd like to help on this one but can' t really test this right now, the solution looks good though :) |
18:45 |
erle |
> How to test |
18:45 |
erle |
> Exercise left to the reader. |
18:45 |
erle |
sfan5 do you have code to create each crash condition? |
18:45 |
sfan5 |
no |
18:45 |
erle |
for which one do you have code? |
18:46 |
sfan5 |
zero out of one |
18:55 |
sfan5 |
huh? the wrong texture for unknown nodes bug suddenly vanished |
18:57 |
sfan5 |
now it's back, I only rewinded one commit (definitely unrelated) |
19:01 |
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qur joined #minetest-dev |
19:07 |
paradust |
Is this another mystery? Like the spilled water? |
19:08 |
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proller joined #minetest-dev |
19:11 |
Pexin |
it's aliens |
19:13 |
MTDiscord |
<ROllerozxa> I'm a sneaky fox, I come in through your window, I go and flood your minetest world, I recompile your minetest with random bugs added |
19:17 |
paradust |
If it was me I'd be concerned I was having a stroke, or carbon monoxide poisoning |
19:21 |
erle |
yeah that or having not much sleep or being dead tired. |
19:21 |
erle |
https://www.cdc.gov/stroke/signs_symptoms.htm |
20:03 |
fluxionary |
sfan5, i read and tested #12234, it seems good to me. |
20:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/12234 -- [NO SQUASH] Auth-related fixes by sfan5 |
20:04 |
sfan5 |
you tested it with that thing that'd usually reproduce the error and confirmed it was absent, right? |
20:04 |
fluxionary |
yup |
20:04 |
sfan5 |
thanks |
20:05 |
fluxionary |
i tried flooding it w/ new accounts, sometimes they shared a name, sometimes not, it held up when it used to crash. |
20:25 |
erle |
fluxionary could you post the script you use in the issue? |
20:26 |
erle |
i think this needs to be backported for debian/ubuntu |
20:26 |
erle |
and it's much more convincing with a proof of concept |
20:27 |
MTDiscord |
<Jonathon> Yes, let's make the way to attack servers even more public, great idea |
20:27 |
erle |
or maybe don't post it publicly before this is fixed |
20:43 |
HuguesRoss |
Merging #12204 in 15min |
20:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/12204 -- Support CSS Color Module Level 4 by appgurueu |
20:51 |
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21:23 |
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qur joined #minetest-dev |
21:38 |
Zughy[m] |
this should say "game engine", same with line 16, right? https://github.com/minetest/minetest/blob/master/misc/net.minetest.minetest.appdata.xml#L13 |
21:39 |
Zughy[m] |
I guess the whole file is deprecated |
21:45 |
Zughy[m] |
which makes #12161 kinda pointless |
21:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/12161 -- Add German translation to AppData by JakobDev |
21:50 |
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22:10 |
fluxionary |
erle: it's here https://github.com/minetest/minetest/issues/11877#issuecomment-1107912673 |
22:10 |
fluxionary |
erle: the cat's already out of the bag given that it was already being exploited |
22:15 |
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22:29 |
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22:33 |
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23:10 |
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23:20 |
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23:49 |
erle |
uh, why was #12204 merged? it clearly says “alternative to #12203”, which was already merged before. |
23:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/12204 -- Support CSS Color Module Level 4 by appgurueu |
23:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/12203 -- Fix docs to reference CSS Color Module Level 3 by appgurueu |