Time Nick Message 09:07 Zughy[m] "Zughy you there?" <- yes (?) 12:11 MisterE[m] That was a temporary client, they would not have seen your answer :| 12:11 erle logs exist 12:13 MisterE[m] Which, if they were aware of, they would have just asked their question 12:23 erle MisterE[m] you are right and i feel stupid 12:40 MisterE[m] :( sorry 14:26 MTDiscord erle, get a load of this - i solved pregeneration with realtime generation 14:26 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/968880780514328686/unknown.png 14:27 erle wow nice, tell 14:27 erle do you have waterfalls btw 14:27 erle i hope you have waterfalls 14:27 MTDiscord yes 14:28 MTDiscord the naturally occur at points 14:28 erle noice 14:28 erle when a river is projected on a cliff? 14:28 MTDiscord the algo that blends terrain also sometimes blends the river 14:28 erle blends? 14:28 MTDiscord there are weird cases that carve straight through geological features 14:28 erle is all water in your world river water? 14:28 MTDiscord there are occeans 14:28 erle sounds neat, but have screenshots? 14:31 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/968882134532104222/unknown.png 14:34 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/968882726306455562/unknown.png 14:35 MTDiscord there's still other bugs to fix like perfectly straight rivers that tend towards infinity 14:35 MTDiscord but it blends very nicely 14:35 MTDiscord https://cdn.discordapp.com/attachments/747163566800633906/968883191484149800/unknown.png 14:36 MTDiscord (ie, those triangles have a geometry gradient that divides by 0) 15:42 Zughy[m] how can be #10136 both a feature request and an unconfirmed bug? Also, is it still a thing? Isn't that a little bit too generic? 15:42 ShadowBot https://github.com/minetest/minetest/issues/10136 -- Jumping in 5.3.0 feels different than previous versions 15:43 Zughy[m] sorry wrong one 15:43 Zughy[m] #10316 15:43 ShadowBot https://github.com/minetest/minetest/issues/10316 -- Slow loading times 15:48 erle Zughy[m] this is probably several issues that can be fixed. it can not be a feature, since it is non-functional. 15:53 Zughy[m] Bug confirmed, #10769 15:53 ShadowBot https://github.com/minetest/minetest/issues/10769 -- Registering colon (":") as a node name causes permanent map breakage. 15:55 Zughy[m] uhm, can I have labelling rights? Mostly for closing "possible close" issues (and PRs) with no updates after X time, and to check a few unconfirmed bugs 15:58 Zughy[m] I'm basically asking to be a vacuum, I don't want to label every new issue, I don't even know if I can 15:59 Zughy[m] and it'd make more sense if core devs did, as they should check every new issue no matter what 16:03 Zughy[m] also, pretty trivial, but this needs some core dev take: #11343 (next meeting?) 16:03 ShadowBot https://github.com/minetest/minetest/issues/11343 -- falling blocks don't stop falling at world border 16:04 erle Zughy[m] loading time for assets seems to be CPU-bound as far as I can see – artificially giving minetest less resources linearly slows loading time. 16:04 erle less CPU resources, that is 16:04 erle like, give it half as much CPU, it takes twice as much time 16:05 erle Zughy[m] #11343 does not look like a bug to me at all though? 16:05 ShadowBot https://github.com/minetest/minetest/issues/11343 -- falling blocks don't stop falling at world border 16:07 Zughy[m] it depends on their take, really 16:08 erle i think this is another occasion of people not understanding the behaviour of things at the world border 16:08 erle like the “oh, my water is flowing without a source” complaints, into the trash it belongs 16:57 MTDiscord There should probably be a LuaError inside the register node function 17:00 MTDiscord Won’t stop someone from overriding the definition but it secures it from the average user who may not know better 17:31 sfan5 oh ffs someone broke something nodedef related again 17:32 sfan5 unknown nodes now show with "no texture" 17:37 erle unknown node in devtest when 17:38 MTDiscord Yeah, I saw that: shows as "unknown node" on SP or SP+host, shows as "no texture" on MP client-only. 17:38 MTDiscord I actually couldn't remember whether that was new or I had just never noticed :-| 17:38 MTDiscord If a node is not defined, then a texture cannot be defined for it, so TECHNICALLY both are correct XD 18:04 sfan5 BuckarooBanzai: please test #12234 18:04 ShadowBot https://github.com/minetest/minetest/issues/12234 -- [NO SQUASH] Auth-related fixes by sfan5 18:04 sfan5 or wait that was fluxionary actually 18:18 BuckarooBanzai sfan5: i'd like to help on this one but can' t really test this right now, the solution looks good though :) 18:45 erle > How to test 18:45 erle > Exercise left to the reader. 18:45 erle sfan5 do you have code to create each crash condition? 18:45 sfan5 no 18:45 erle for which one do you have code? 18:46 sfan5 zero out of one 18:55 sfan5 huh? the wrong texture for unknown nodes bug suddenly vanished 18:57 sfan5 now it's back, I only rewinded one commit (definitely unrelated) 19:07 paradust Is this another mystery? Like the spilled water? 19:11 Pexin it's aliens 19:13 MTDiscord I'm a sneaky fox, I come in through your window, I go and flood your minetest world, I recompile your minetest with random bugs added 19:17 paradust If it was me I'd be concerned I was having a stroke, or carbon monoxide poisoning 19:21 erle yeah that or having not much sleep or being dead tired. 19:21 erle https://www.cdc.gov/stroke/signs_symptoms.htm 20:03 fluxionary sfan5, i read and tested #12234, it seems good to me. 20:03 ShadowBot https://github.com/minetest/minetest/issues/12234 -- [NO SQUASH] Auth-related fixes by sfan5 20:04 sfan5 you tested it with that thing that'd usually reproduce the error and confirmed it was absent, right? 20:04 fluxionary yup 20:04 sfan5 thanks 20:05 fluxionary i tried flooding it w/ new accounts, sometimes they shared a name, sometimes not, it held up when it used to crash. 20:25 erle fluxionary could you post the script you use in the issue? 20:26 erle i think this needs to be backported for debian/ubuntu 20:26 erle and it's much more convincing with a proof of concept 20:27 MTDiscord Yes, let's make the way to attack servers even more public, great idea 20:27 erle or maybe don't post it publicly before this is fixed 20:43 HuguesRoss Merging #12204 in 15min 20:43 ShadowBot https://github.com/minetest/minetest/issues/12204 -- Support CSS Color Module Level 4 by appgurueu 21:38 Zughy[m] this should say "game engine", same with line 16, right? https://github.com/minetest/minetest/blob/master/misc/net.minetest.minetest.appdata.xml#L13 21:39 Zughy[m] I guess the whole file is deprecated 21:45 Zughy[m] which makes #12161 kinda pointless 21:45 ShadowBot https://github.com/minetest/minetest/issues/12161 -- Add German translation to AppData by JakobDev 22:10 fluxionary erle: it's here https://github.com/minetest/minetest/issues/11877#issuecomment-1107912673 22:10 fluxionary erle: the cat's already out of the bag given that it was already being exploited 23:49 erle uh, why was #12204 merged? it clearly says “alternative to #12203”, which was already merged before. 23:49 ShadowBot https://github.com/minetest/minetest/issues/12204 -- Support CSS Color Module Level 4 by appgurueu 23:49 ShadowBot https://github.com/minetest/minetest/issues/12203 -- Fix docs to reference CSS Color Module Level 3 by appgurueu