Time |
Nick |
Message |
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04:00 |
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04:22 |
rubenwardy |
Source code is a dependency? Weird |
04:29 |
MTDiscord |
<Jordach> it's called excessive pedantry |
04:30 |
v-rob[m] |
Users are dependencies |
04:30 |
v-rob[m] |
So are gamma rays that hit your hard drive |
04:31 |
v-rob[m] |
And your operating system |
04:31 |
v-rob[m] |
At least, if we're taking the ultimate pedantic route |
05:34 |
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06:15 |
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06:35 |
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06:39 |
Zughy[m] |
Hello, can core devs please investigate #12092 within the next meeting? I need to keep that bug on my server to allow you to test it, and it's a quite annoying bug to experience |
06:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/12092 -- Calling set_detach() + set_properties() + set_pos() on the same step fails to teleport the player half of the time, especially online |
07:07 |
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08:19 |
erle |
rubenwardy source code is a dependency from the POV of the build system, not from the the POV of the project. there are two things commonly called “dependency” – projects/files outside your project (when you distribute it) and file paths (when you build it) |
08:20 |
erle |
a dependency is a type of prerequisite for a target file to be built, it being changed can influence if the target file needs to be rebuilt. |
08:21 |
erle |
(in the latter sense) |
08:21 |
erle |
v-rob[m] users are not dependencies, gamma rays are not, parts of your operating system *probably* are. |
09:45 |
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20:12 |
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22:13 |
rubenwardy |
celeron55: https://forum.minetest.net/viewtopic.php?f=7&t=28024 |
22:13 |
rubenwardy |
!title |
22:13 |
ShadowBot |
What's the idea behind a column only sector implementation? - Minetest Forums |
22:13 |
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22:32 |
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23:10 |
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23:27 |
erle |
sfan5, any idea why dtime jitter is off the charts in windows minetest sometimes? |
23:43 |
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23:43 |
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23:43 |
MTDiscord |
<Jordach> because your game is fat on lua threading |
23:44 |
MTDiscord |
<Jordach> dtime is directly affected by FPS limiting and your game/mod setup |