Time Nick Message 04:22 rubenwardy Source code is a dependency? Weird 04:29 MTDiscord it's called excessive pedantry 04:30 v-rob[m] Users are dependencies 04:30 v-rob[m] So are gamma rays that hit your hard drive 04:31 v-rob[m] And your operating system 04:31 v-rob[m] At least, if we're taking the ultimate pedantic route 06:39 Zughy[m] Hello, can core devs please investigate #12092 within the next meeting? I need to keep that bug on my server to allow you to test it, and it's a quite annoying bug to experience 06:39 ShadowBot https://github.com/minetest/minetest/issues/12092 -- Calling set_detach() + set_properties() + set_pos() on the same step fails to teleport the player half of the time, especially online 08:19 erle rubenwardy source code is a dependency from the POV of the build system, not from the the POV of the project. there are two things commonly called “dependency” – projects/files outside your project (when you distribute it) and file paths (when you build it) 08:20 erle a dependency is a type of prerequisite for a target file to be built, it being changed can influence if the target file needs to be rebuilt. 08:21 erle (in the latter sense) 08:21 erle v-rob[m] users are not dependencies, gamma rays are not, parts of your operating system *probably* are. 22:13 rubenwardy celeron55: https://forum.minetest.net/viewtopic.php?f=7&t=28024 22:13 rubenwardy !title 22:13 ShadowBot What's the idea behind a column only sector implementation? - Minetest Forums 23:27 erle sfan5, any idea why dtime jitter is off the charts in windows minetest sometimes? 23:43 MTDiscord because your game is fat on lua threading 23:44 MTDiscord dtime is directly affected by FPS limiting and your game/mod setup