Time |
Nick |
Message |
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07:01 |
MTDiscord |
<jordan4ibanez> Yes unit tests are very helpful |
07:17 |
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07:24 |
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08:02 |
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09:19 |
sfan5 |
rubenwardy: irrlichtmt has basic, working sdl2 support |
09:30 |
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10:06 |
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10:08 |
nrz |
kilbith, issue when you disconnect & reconnect, or hsoting a server on a fixed port ? |
10:25 |
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13:00 |
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13:26 |
sfan5 |
merging #12095 in 10m |
13:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/12095 -- Move the codebase to C++14 by sfan5 |
13:39 |
sfan5 |
oops |
13:43 |
MTDiscord |
<luatic> I seem to be able to merge PRs for minetest.github.io. Is this intentional? Otherwise, I shall apply for it ;) |
13:44 |
MTDiscord |
<luatic> It seems the "Game" team also entails website write access. |
13:46 |
erlehmann |
so about that rumble support … ;P |
13:46 |
erlehmann |
(jk) |
14:09 |
sfan5 |
if another coredev has time #11545 could use a review |
14:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/11545 -- Animated particlespawners by velartrill |
14:12 |
erlehmann |
cora is more like a coradev than a coredev, but she has done work on particles, i'll forward it to her |
14:33 |
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14:55 |
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kilbith joined #minetest-dev |
15:04 |
kilbith |
man this pisses me off |
15:04 |
kilbith |
https://github.com/MultiCraft/MultiCraft2/commit/e0b0513465 |
15:04 |
kilbith |
backport it already |
15:06 |
kilbith |
MT is not a moving target, it is a static one |
15:07 |
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15:08 |
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15:09 |
sfan5 |
we have a different implementation coming up, why would we risk backporting that instead? |
15:09 |
kilbith |
that shall to be compared |
15:09 |
kilbith |
sounds like a lame excuse |
15:10 |
kilbith |
that numberZero implementation is much simpler |
15:13 |
Krock |
#11651 is the Minetest equivalent to the commit you linked |
15:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/11651 -- Order drawlist by distance to the camera when rendering by x2048 |
15:14 |
Krock |
whereas #11696 goes further to improve per-node transparency rendering inside the same mapblock |
15:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/11696 -- Depth sorting for node faces by x2048 |
15:14 |
kilbith |
the diff are completely different dude |
15:14 |
Krock |
the author too |
15:15 |
kilbith |
so tell me why numberZero is trying something else *on top* of the 11651 which is already merged in their codebase? |
15:15 |
kilbith |
-the |
15:16 |
sfan5 |
isn't multicraft based on 5.4? |
15:16 |
Krock |
sorry, I don't understand what you mean |
15:16 |
kilbith |
I demand to see benchmarks comparing numberZero's simple implementation, OIT, and x2048 approach |
15:16 |
kilbith |
I couldn't stand that they have a superior implementation |
15:17 |
sfan5 |
like Krock said those are different things, the commit you linked is equivalent to #11651 which is per-chunk sorting |
15:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/11651 -- Order drawlist by distance to the camera when rendering by x2048 |
15:17 |
kilbith |
> so tell me why numberZero is trying something else *on top* of the 11651 which is already merged in their codebase? |
15:18 |
kilbith |
question still not answered |
15:18 |
sfan5 |
the OIT change (I think you linked it a few days ago) would be comparable to #11696 but I think x2048 already commented on it |
15:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/11696 -- Depth sorting for node faces by x2048 |
15:19 |
sfan5 |
> isn't multicraft based on 5.4? |
15:19 |
sfan5 |
question still not answered... |
15:19 |
kilbith |
lemme check |
15:19 |
kilbith |
anyway that still need benchmarks |
15:19 |
MTDiscord |
<Jonathon> It is currently with some 5.5 patches backported |
15:19 |
kilbith |
why are you reluctant doing it? |
15:21 |
sfan5 |
the right person to benchmark and have an opinion about the implementations is x2048 |
15:22 |
kilbith |
lol nice example of disempowerment |
15:22 |
sfan5 |
why don't you do it then? |
15:22 |
kilbith |
because I'm not a core-dev and I don't decide |
15:23 |
sfan5 |
how does that prevent you from doing benchmarks? |
15:23 |
kilbith |
you are irresponsible and not competetive at all |
15:24 |
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15:24 |
sfan5 |
that is not an answer to my question |
15:24 |
kilbith |
I dont care |
15:24 |
sfan5 |
go troll elsewhere then |
15:24 |
kilbith |
I'm going to contribute elsewhere because you suck as a game developer |
15:25 |
kilbith |
good engineer, bad game developer |
15:25 |
sfan5 |
do you think that is an insult? I do this for fun in my free time, of course I suck at it |
15:28 |
sfan5 |
anyway with there being a semi-dedicated graphics person in the team this topic will hopefully get looked at and the best solution implemented |
15:29 |
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15:30 |
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15:34 |
kilbith |
or if MoNTE48 pays you doing it, hmm? |
15:35 |
kilbith |
people would be interested knowing how much you earned to port MultiCraft on iOS |
15:35 |
kilbith |
this is not only a hobby |
15:35 |
kilbith |
tell me again I'm trolling |
15:35 |
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15:37 |
sfan5 |
what |
15:38 |
sfan5 |
I got a few hundred euros or something for doing that in 2016, that's long past |
15:41 |
erlehmann |
does it matter that it is past? it was honest work probably |
15:41 |
erlehmann |
i see no issue being paid to develop a thing |
15:41 |
erlehmann |
or port it |
15:43 |
erlehmann |
kilbith what people would you ask anyway for such a job than the ones being familiar with the project? you suck at accusations, honestly. it does not even make sfan5 look bad lol. |
15:45 |
erlehmann |
meanwhile, i can totally get the “i do not decide, i do not put much work in it” – but uttering strong opinions is not as good as putting in the work kilbith |
15:45 |
erlehmann |
i believe you may be right about OIT even |
15:46 |
erlehmann |
but if you *demand* benchmarks, go make them yourself |
15:46 |
erlehmann |
benchmarks are a mechanism. what patch to take is policy. they can be divorced. |
15:46 |
erlehmann |
i.e. separate people can do it |
15:50 |
erlehmann |
meanwhile, this reminded me on benchmarking the sha1() thing |
16:03 |
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16:03 |
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16:03 |
nrz |
pfff 2016 is clearly past. Don't feed the troll |
16:04 |
kilbith_ |
back |
16:04 |
nrz |
we always had a clear lack of a GL engineer in the team. Forking irrlicht help us a bit but not completely |
16:06 |
kilbith_ |
for one, this wasn't a "honest work" but an illegal work; what is happening in reality is that some people are afraid of offending MoNTE48 (an ukrainian taxes evader wanted by his governement) because they care of their personal wallet |
16:06 |
kilbith_ |
and by "offending" I mean borrowinf their code for example |
16:06 |
kilbith_ |
don't be naive, there is corruption under the table and sfan5 is only one of the beneficiaries |
16:08 |
erlehmann |
kilbith_ what are you trying to prove here – that sfan5 is a hypocrite for *taking money*, something that lots of people do? for helping monte48? even if were so, you can at most assasinate the character, it has little to do with the quality of the work. |
16:08 |
erlehmann |
i think this is ridiculous and will be silent, go leak your documents if you think they are so important |
16:08 |
erlehmann |
i bet tax authorities love it |
16:08 |
erlehmann |
but i doubt anyone else is interested much |
16:09 |
kilbith_ |
people are free to make up their own opinion |
16:09 |
MTDiscord |
<Sublayer plank> pretty sure there would be many who would be interested in it |
16:17 |
sfan5 |
? |
16:20 |
erlehmann |
well, then setup kilbith_leaks and leak it |
16:20 |
erlehmann |
go go go |
16:20 |
erlehmann |
and stop trolling here |
16:22 |
nrz |
haha |
16:22 |
nrz |
funny saturday |
17:29 |
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17:54 |
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18:16 |
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18:52 |
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19:02 |
Toothless |
I got irrlicht on my computer to play minetest. although I can't figure out how to pull up the game. |
19:03 |
erlehmann |
Toothless go to #minetest, i help you |
19:03 |
erlehmann |
this is for dev chat and kilbith insulting devs |
19:03 |
Toothless |
Ok |
20:24 |
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20:29 |
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21:29 |
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22:11 |
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22:13 |
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23:09 |
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