Time Nick Message 07:01 MTDiscord Yes unit tests are very helpful 09:19 sfan5 rubenwardy: irrlichtmt has basic, working sdl2 support 10:08 nrz kilbith, issue when you disconnect & reconnect, or hsoting a server on a fixed port ? 13:26 sfan5 merging #12095 in 10m 13:26 ShadowBot https://github.com/minetest/minetest/issues/12095 -- Move the codebase to C++14 by sfan5 13:39 sfan5 oops 13:43 MTDiscord I seem to be able to merge PRs for minetest.github.io. Is this intentional? Otherwise, I shall apply for it ;) 13:44 MTDiscord It seems the "Game" team also entails website write access. 13:46 erlehmann so about that rumble support … ;P 13:46 erlehmann (jk) 14:09 sfan5 if another coredev has time #11545 could use a review 14:09 ShadowBot https://github.com/minetest/minetest/issues/11545 -- Animated particlespawners by velartrill 14:12 erlehmann cora is more like a coradev than a coredev, but she has done work on particles, i'll forward it to her 15:04 kilbith man this pisses me off 15:04 kilbith https://github.com/MultiCraft/MultiCraft2/commit/e0b0513465 15:04 kilbith backport it already 15:06 kilbith MT is not a moving target, it is a static one 15:09 sfan5 we have a different implementation coming up, why would we risk backporting that instead? 15:09 kilbith that shall to be compared 15:09 kilbith sounds like a lame excuse 15:10 kilbith that numberZero implementation is much simpler 15:13 Krock #11651 is the Minetest equivalent to the commit you linked 15:14 ShadowBot https://github.com/minetest/minetest/issues/11651 -- Order drawlist by distance to the camera when rendering by x2048 15:14 Krock whereas #11696 goes further to improve per-node transparency rendering inside the same mapblock 15:14 ShadowBot https://github.com/minetest/minetest/issues/11696 -- Depth sorting for node faces by x2048 15:14 kilbith the diff are completely different dude 15:14 Krock the author too 15:15 kilbith so tell me why numberZero is trying something else *on top* of the 11651 which is already merged in their codebase? 15:15 kilbith -the 15:16 sfan5 isn't multicraft based on 5.4? 15:16 Krock sorry, I don't understand what you mean 15:16 kilbith I demand to see benchmarks comparing numberZero's simple implementation, OIT, and x2048 approach 15:16 kilbith I couldn't stand that they have a superior implementation 15:17 sfan5 like Krock said those are different things, the commit you linked is equivalent to #11651 which is per-chunk sorting 15:17 ShadowBot https://github.com/minetest/minetest/issues/11651 -- Order drawlist by distance to the camera when rendering by x2048 15:17 kilbith > so tell me why numberZero is trying something else *on top* of the 11651 which is already merged in their codebase? 15:18 kilbith question still not answered 15:18 sfan5 the OIT change (I think you linked it a few days ago) would be comparable to #11696 but I think x2048 already commented on it 15:18 ShadowBot https://github.com/minetest/minetest/issues/11696 -- Depth sorting for node faces by x2048 15:19 sfan5 > isn't multicraft based on 5.4? 15:19 sfan5 question still not answered... 15:19 kilbith lemme check 15:19 kilbith anyway that still need benchmarks 15:19 MTDiscord It is currently with some 5.5 patches backported 15:19 kilbith why are you reluctant doing it? 15:21 sfan5 the right person to benchmark and have an opinion about the implementations is x2048 15:22 kilbith lol nice example of disempowerment 15:22 sfan5 why don't you do it then? 15:22 kilbith because I'm not a core-dev and I don't decide 15:23 sfan5 how does that prevent you from doing benchmarks? 15:23 kilbith you are irresponsible and not competetive at all 15:24 sfan5 that is not an answer to my question 15:24 kilbith I dont care 15:24 sfan5 go troll elsewhere then 15:24 kilbith I'm going to contribute elsewhere because you suck as a game developer 15:25 kilbith good engineer, bad game developer 15:25 sfan5 do you think that is an insult? I do this for fun in my free time, of course I suck at it 15:28 sfan5 anyway with there being a semi-dedicated graphics person in the team this topic will hopefully get looked at and the best solution implemented 15:34 kilbith or if MoNTE48 pays you doing it, hmm? 15:35 kilbith people would be interested knowing how much you earned to port MultiCraft on iOS 15:35 kilbith this is not only a hobby 15:35 kilbith tell me again I'm trolling 15:37 sfan5 what 15:38 sfan5 I got a few hundred euros or something for doing that in 2016, that's long past 15:41 erlehmann does it matter that it is past? it was honest work probably 15:41 erlehmann i see no issue being paid to develop a thing 15:41 erlehmann or port it 15:43 erlehmann kilbith what people would you ask anyway for such a job than the ones being familiar with the project? you suck at accusations, honestly. it does not even make sfan5 look bad lol. 15:45 erlehmann meanwhile, i can totally get the “i do not decide, i do not put much work in it” – but uttering strong opinions is not as good as putting in the work kilbith 15:45 erlehmann i believe you may be right about OIT even 15:46 erlehmann but if you *demand* benchmarks, go make them yourself 15:46 erlehmann benchmarks are a mechanism. what patch to take is policy. they can be divorced. 15:46 erlehmann i.e. separate people can do it 15:50 erlehmann meanwhile, this reminded me on benchmarking the sha1() thing 16:03 nrz pfff 2016 is clearly past. Don't feed the troll 16:04 kilbith_ back 16:04 nrz we always had a clear lack of a GL engineer in the team. Forking irrlicht help us a bit but not completely 16:06 kilbith_ for one, this wasn't a "honest work" but an illegal work; what is happening in reality is that some people are afraid of offending MoNTE48 (an ukrainian taxes evader wanted by his governement) because they care of their personal wallet 16:06 kilbith_ and by "offending" I mean borrowinf their code for example 16:06 kilbith_ don't be naive, there is corruption under the table and sfan5 is only one of the beneficiaries 16:08 erlehmann kilbith_ what are you trying to prove here – that sfan5 is a hypocrite for *taking money*, something that lots of people do? for helping monte48? even if were so, you can at most assasinate the character, it has little to do with the quality of the work. 16:08 erlehmann i think this is ridiculous and will be silent, go leak your documents if you think they are so important 16:08 erlehmann i bet tax authorities love it 16:08 erlehmann but i doubt anyone else is interested much 16:09 kilbith_ people are free to make up their own opinion 16:09 MTDiscord pretty sure there would be many who would be interested in it 16:17 sfan5 ? 16:20 erlehmann well, then setup kilbith_leaks and leak it 16:20 erlehmann go go go 16:20 erlehmann and stop trolling here 16:22 nrz haha 16:22 nrz funny saturday 19:02 Toothless I got irrlicht on my computer to play minetest. although I can't figure out how to pull up the game. 19:03 erlehmann Toothless go to #minetest, i help you 19:03 erlehmann this is for dev chat and kilbith insulting devs 19:03 Toothless Ok