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IRC log for #minetest-dev, 2022-01-02

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All times shown according to UTC.

Time Nick Message
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00:13 MTDiscord <Jonathon> is there a reason floatland support couldnt be added to mapgens other than v7? (excluding the mess that is v6)
00:14 sfan5 it reuses the v7 terrain generation so you can't literally copy the code somewhere else
00:14 sfan5 it would be more akin to reimplementing floatlands in another mapgen by the same principle
00:15 MTDiscord <Jonathon> makes sense thanks. was considering building additional game play to it, but limiting to a specific mapgen isnt ideal
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11:46 Fixer https://github.com/minetest/minetest_game/pull/2914
11:55 MTDiscord <Sublayer plank> what the hell is danil doing there
12:00 MTDiscord <Danil_2461> i really goddamn didnt know it was going to appear here ngl
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12:40 MTDiscord <luatic> sfan5: please, for the love of god, get #11763 merged
12:40 ShadowBot https://github.com/minetest/minetest/issues/11763 -- Use a database for mod storage by TurkeyMcMac
12:47 sfan5 as you can surely see I have already set myself a review reminder
13:09 MTDiscord <luatic> yes, three weeks ago
13:10 sfan5 and?
13:10 MTDiscord <luatic> nothing, I just think this is a genuinely well done PR
13:10 MTDiscord <luatic> sorry for nagging you
13:15 sfan5 there are a bunch of bugs that are more important for 5.5.0 that apparently nobody other than me is interested in looking at
13:15 sfan5 so I gotta prioritize
13:24 sfan5 merging #11914 in 8m
13:24 ShadowBot https://github.com/minetest/minetest/issues/11914 -- Recalculate normals before adding mesh to the scene. by x2048
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14:00 MTDiscord <exe_virus> Fair, bugs are important
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14:18 kilbith something like that (the red circle thing) must be shown over the "Content" tab to indicate how many updates are available: https://i.imgur.com/VjJla6e.png
14:23 kilbith also the users should be able to see a release's changelog (in a tooltip) from that tab
14:23 kilbith these two things would allow us to get rid of forum announcements about mod releases
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17:52 celeron55 started reading through 11763, hopefully i'll finish
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20:35 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/
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21:18 lhofhansl Merging #11888 in a few.
21:18 ShadowBot https://github.com/minetest/minetest/issues/11888 -- Fix shadow mapping when PCF is disabled by x2048
21:20 kilbith lhofhansl: your feeling about x2048 becoming a core-dev?
21:20 kilbith you two make a good tandem
21:21 lhofhansl I'd be in support. He knows what he is doing and has the right team attitude (IMHO).
21:23 MTDiscord <luatic> wait, x2048 isn't a core dev already?
21:24 celeron55 by now there has been quite some PRs by x2048, they could definitely become core dev if they'd like to
21:25 kilbith did you invite him already
21:27 celeron55 i haven't, he doesn't hang out on IRC, right?
21:27 kilbith rarely
21:27 lhofhansl Not sure. He might be reading logs (that's what I do :) )
21:28 celeron55 whether i invite someone largely depends on whether i manage to catch them on IRC
21:28 kilbith it's your job to find out his email or whatever way to contact him
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21:29 kilbith Dmitry Kostenko <codeforsmile@gmail.com>
21:31 lhofhansl I snug in a note to him on a PR.
21:31 MTDiscord <Jonathon> @x2048 ^
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22:21 sfan5 #11866 #11871 #11887 #11919 #11924
22:21 ShadowBot https://github.com/minetest/minetest/issues/11866 -- Raise max mapgen limit constant to align with MapBlock by sfan5
22:21 ShadowBot https://github.com/minetest/minetest/issues/11871 -- Cap damage overlay duration to 1 second by Wuzzy2
22:21 ShadowBot https://github.com/minetest/minetest/issues/11887 -- Mainmenu game-related changes by sfan5
22:21 ShadowBot https://github.com/minetest/minetest/issues/11919 -- Fix vector.from_string returning a table without vector metatable by Desour
22:21 ShadowBot https://github.com/minetest/minetest/issues/11924 -- Restore pass-through of direction keys by sfan5
22:21 sfan5 reviews please
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