Time Nick Message 00:13 MTDiscord is there a reason floatland support couldnt be added to mapgens other than v7? (excluding the mess that is v6) 00:14 sfan5 it reuses the v7 terrain generation so you can't literally copy the code somewhere else 00:14 sfan5 it would be more akin to reimplementing floatlands in another mapgen by the same principle 00:15 MTDiscord makes sense thanks. was considering building additional game play to it, but limiting to a specific mapgen isnt ideal 11:46 Fixer https://github.com/minetest/minetest_game/pull/2914 11:55 MTDiscord what the hell is danil doing there 12:00 MTDiscord i really goddamn didnt know it was going to appear here ngl 12:40 MTDiscord sfan5: please, for the love of god, get #11763 merged 12:40 ShadowBot https://github.com/minetest/minetest/issues/11763 -- Use a database for mod storage by TurkeyMcMac 12:47 sfan5 as you can surely see I have already set myself a review reminder 13:09 MTDiscord yes, three weeks ago 13:10 sfan5 and? 13:10 MTDiscord nothing, I just think this is a genuinely well done PR 13:10 MTDiscord sorry for nagging you 13:15 sfan5 there are a bunch of bugs that are more important for 5.5.0 that apparently nobody other than me is interested in looking at 13:15 sfan5 so I gotta prioritize 13:24 sfan5 merging #11914 in 8m 13:24 ShadowBot https://github.com/minetest/minetest/issues/11914 -- Recalculate normals before adding mesh to the scene. by x2048 14:00 MTDiscord Fair, bugs are important 14:18 kilbith something like that (the red circle thing) must be shown over the "Content" tab to indicate how many updates are available: https://i.imgur.com/VjJla6e.png 14:23 kilbith also the users should be able to see a release's changelog (in a tooltip) from that tab 14:23 kilbith these two things would allow us to get rid of forum announcements about mod releases 17:52 celeron55 started reading through 11763, hopefully i'll finish 21:18 lhofhansl Merging #11888 in a few. 21:18 ShadowBot https://github.com/minetest/minetest/issues/11888 -- Fix shadow mapping when PCF is disabled by x2048 21:20 kilbith lhofhansl: your feeling about x2048 becoming a core-dev? 21:20 kilbith you two make a good tandem 21:21 lhofhansl I'd be in support. He knows what he is doing and has the right team attitude (IMHO). 21:23 MTDiscord wait, x2048 isn't a core dev already? 21:24 celeron55 by now there has been quite some PRs by x2048, they could definitely become core dev if they'd like to 21:25 kilbith did you invite him already 21:27 celeron55 i haven't, he doesn't hang out on IRC, right? 21:27 kilbith rarely 21:27 lhofhansl Not sure. He might be reading logs (that's what I do :) ) 21:28 celeron55 whether i invite someone largely depends on whether i manage to catch them on IRC 21:28 kilbith it's your job to find out his email or whatever way to contact him 21:29 kilbith Dmitry Kostenko 21:31 lhofhansl I snug in a note to him on a PR. 21:31 MTDiscord @x2048 ^ 22:21 sfan5 #11866 #11871 #11887 #11919 #11924 22:21 ShadowBot https://github.com/minetest/minetest/issues/11866 -- Raise max mapgen limit constant to align with MapBlock by sfan5 22:21 ShadowBot https://github.com/minetest/minetest/issues/11871 -- Cap damage overlay duration to 1 second by Wuzzy2 22:21 ShadowBot https://github.com/minetest/minetest/issues/11887 -- Mainmenu game-related changes by sfan5 22:21 ShadowBot https://github.com/minetest/minetest/issues/11919 -- Fix vector.from_string returning a table without vector metatable by Desour 22:21 ShadowBot https://github.com/minetest/minetest/issues/11924 -- Restore pass-through of direction keys by sfan5 22:21 sfan5 reviews please