Time |
Nick |
Message |
00:05 |
MTDiscord |
<exe_virus> Fun crash: try an animated tile texture with an aspect ratio larger than the texture. A nice crash without any feedback ensues. |
00:05 |
MTDiscord |
<exe_virus> Oh an make sure you use unique names for textures or you'll think that it's crashing on a texture of correct size too |
00:15 |
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05:00 |
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20:14 |
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20:15 |
proller |
2021-12-06 23:14:26: ACTION[Server]: singleplayer places node basenodes:stone at (33048,10,104) |
20:17 |
kilbith |
Freeminer is back? |
20:27 |
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20:28 |
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20:29 |
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20:29 |
proller |
kilbith, no, its in mt |
20:54 |
kilbith |
so we have a `disconnect_player` API function but how difficult would it be to implement `connect_player` to get interconnected worlds? |
21:01 |
MTDiscord |
<luatic> disconnect_player was literally just removing the prefix from kick_player |
21:15 |
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21:26 |
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22:04 |
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23:24 |
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23:28 |
kgserrano |
Hi, is there any documentation where I can find out how the unit tests work and are run? Apologies if it's dumb--I haven't worked with C/C++ projects before |
23:29 |
MTDiscord |
<Jonathon> minetest --help should tell you the command for running them |
23:29 |
MTDiscord |
<Jonathon> minetest --run-unittests |
23:31 |
kgserrano |
Thanks so much! =) |
23:36 |
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23:38 |
sfan5 |
https://github.com/minetest/minetest/tree/master/src/unittest <- and the code is all in here |
23:46 |
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23:51 |
kgserrano |
Great, I built the Linux binary and that seems to be working! Noob Q, but I can't just pass those flags into the MacOS .app binary, right? If I want to run the unit tests, I have to build the linux binary, correct? |
23:52 |
sfan5 |
dunno, try it |