Time Nick Message 00:05 MTDiscord Fun crash: try an animated tile texture with an aspect ratio larger than the texture. A nice crash without any feedback ensues. 00:05 MTDiscord Oh an make sure you use unique names for textures or you'll think that it's crashing on a texture of correct size too 20:15 proller 2021-12-06 23:14:26: ACTION[Server]: singleplayer places node basenodes:stone at (33048,10,104) 20:17 kilbith Freeminer is back? 20:29 proller kilbith, no, its in mt 20:54 kilbith so we have a `disconnect_player` API function but how difficult would it be to implement `connect_player` to get interconnected worlds? 21:01 MTDiscord disconnect_player was literally just removing the prefix from kick_player 23:28 kgserrano Hi, is there any documentation where I can find out how the unit tests work and are run? Apologies if it's dumb--I haven't worked with C/C++ projects before 23:29 MTDiscord minetest --help should tell you the command for running them 23:29 MTDiscord minetest --run-unittests 23:31 kgserrano Thanks so much! =) 23:38 sfan5 https://github.com/minetest/minetest/tree/master/src/unittest <- and the code is all in here 23:51 kgserrano Great, I built the Linux binary and that seems to be working! Noob Q, but I can't just pass those flags into the MacOS .app binary, right? If I want to run the unit tests, I have to build the linux binary, correct? 23:52 sfan5 dunno, try it