Time |
Nick |
Message |
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05:00 |
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13:21 |
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14:38 |
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14:41 |
sfan5 |
you can use singlenode or set the mapgen limit lower or emerge any area and clear it, I don't see why you have to use a 'technically out of bounds but not really' place |
15:06 |
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16:12 |
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16:36 |
kilbith |
oftentimes the loading screen freezes at "Creating Server" on Windows (in singleplayer) |
16:36 |
kilbith |
again, doesn't happen on Linux |
16:41 |
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17:03 |
rubenwardy |
Windows isn't a very good server OS |
17:03 |
rubenwardy |
(jk) |
17:03 |
rubenwardy |
(but also true) |
17:04 |
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18:03 |
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19:00 |
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20:27 |
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20:32 |
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21:10 |
MTDiscord |
<josiah_wi> Is there any point in trying to restore GCC 4.9 compatibility? |
21:10 |
MTDiscord |
<josiah_wi> I have confirmed that it is broken. |
21:11 |
sfan5 |
if you find out how, please do |
21:16 |
erlehmann |
josiah_wi bisect it? |
21:16 |
erlehmann |
> I don't see why you have to use a 'technically out of bounds but not really' place |
21:16 |
erlehmann |
because i run these checks at every server start |
21:16 |
erlehmann |
and i do not want to overwrite anything made by players |
21:16 |
erlehmann |
or trigger any mapgen weirdness |
21:17 |
erlehmann |
there is way too much code in mcl2/mcl5/mcla where ppl try to be smart and reach into adjacent mapblocks (really dumb imo) |
21:17 |
erlehmann |
whatever, i'll report back with breakage some time later probably |
21:19 |
erlehmann |
i think “executing code that might crash the game at every server start if a workaround/patch is not in place” is a very good way to not have regressions |
21:59 |
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22:02 |
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22:05 |
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22:35 |
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23:11 |
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23:55 |
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