Time Nick Message 14:41 sfan5 you can use singlenode or set the mapgen limit lower or emerge any area and clear it, I don't see why you have to use a 'technically out of bounds but not really' place 16:36 kilbith oftentimes the loading screen freezes at "Creating Server" on Windows (in singleplayer) 16:36 kilbith again, doesn't happen on Linux 17:03 rubenwardy Windows isn't a very good server OS 17:03 rubenwardy (jk) 17:03 rubenwardy (but also true) 21:10 MTDiscord Is there any point in trying to restore GCC 4.9 compatibility? 21:10 MTDiscord I have confirmed that it is broken. 21:11 sfan5 if you find out how, please do 21:16 erlehmann josiah_wi bisect it? 21:16 erlehmann > I don't see why you have to use a 'technically out of bounds but not really' place 21:16 erlehmann because i run these checks at every server start 21:16 erlehmann and i do not want to overwrite anything made by players 21:16 erlehmann or trigger any mapgen weirdness 21:17 erlehmann there is way too much code in mcl2/mcl5/mcla where ppl try to be smart and reach into adjacent mapblocks (really dumb imo) 21:17 erlehmann whatever, i'll report back with breakage some time later probably 21:19 erlehmann i think “executing code that might crash the game at every server start if a workaround/patch is not in place” is a very good way to not have regressions