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14:11 |
sfan5 |
merging #10810, #11615, #11516 in 10m |
14:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/10810 -- Split liquid_viscosity to liquid_viscosity and move_resistance by Wuzzy2 |
14:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/11615 -- [MANUAL MERGE] Add an option `-t` to force text output in /help by sfan5 |
14:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/11516 -- Improvements to colored shadows by x2048 |
14:11 |
MTDiscord |
<SnowBall444> I thought he spams |
14:19 |
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15:26 |
MTDiscord |
<exe_virus> How long should I wait between core dev pings to review a PR? |
15:26 |
MTDiscord |
<exe_virus> ShadowNinja has been the main reviewer so far, and it's basically done now... |
15:27 |
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16:02 |
Wuzzy |
exe_virus: what is your PR? |
16:03 |
Wuzzy |
I would say definitely not more than once per day. But I can't give a hard number. |
16:03 |
Wuzzy |
btw, the work on decoupling liquid stuff continues! #11665 |
16:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/11665 -- Decouple liquid pointing from liquidtype by Wuzzy2 |
16:05 |
Wuzzy |
so far, I've decoupled: drawtype from liquidtype and liquid viscosity from player move physics. Next is decoupling liquids_pointable/raycasts from liquidtype ? |
16:11 |
MTDiscord |
<exe_virus> Game specific music |
16:13 |
MTDiscord |
<Warr1024> Decouple swimmability from liquid-transform-ability |
16:13 |
MTDiscord |
<Warr1024> Have we done that one yet? |
16:14 |
MTDiscord |
<Warr1024> I want to be able to create a heavier-than-air settling gas using liquid flows and have no way to feel that there's a gas present. |
16:19 |
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16:36 |
Wuzzy |
define liquid-transform-abiliity |
16:36 |
Wuzzy |
like, name the specific node fields you use |
16:36 |
Wuzzy |
@Warr1024 |
16:37 |
Wuzzy |
but in my recently merged PR, I have decoupled "swimmability" from liquidtype, so probably the answer is yes |
16:37 |
Wuzzy |
it's now controlled via liquid_move_physics |
16:38 |
MTDiscord |
<Warr1024> oh, excellent |
16:39 |
MTDiscord |
<Warr1024> yeah, I wanted to be able to make a liquid behave like a solid, or like air, or like a ladder or something, while still being able to have the engine do the liquid flow queue transform thing on it. |
16:57 |
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17:13 |
Wuzzy |
yes, yes, all those things are now possible thanks to decoupling |
17:14 |
Wuzzy |
"now" = "5.5.0-dev" ? |
17:14 |
Wuzzy |
you can try it in DevTest if you want, I always add test nodes |
18:11 |
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