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Nick |
Message |
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01:13 |
Pexin |
well my repeater bridge problem is back, but only with 5.5dev. 5.4.1 works fine. for now, I don't know what else to say. |
01:14 |
MTDiscord |
<josiah_wi> Did you try git bisect? |
01:15 |
Pexin |
not yet. gotta go eat now |
01:16 |
Pexin |
can't tackle git on an empty stomach |
01:35 |
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08:05 |
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09:42 |
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09:48 |
erlehmann |
in mineclonia we noticed that bone positions for player models might change ever so slightly, even when the player is not moving |
09:49 |
erlehmann |
https://git.minetest.land/Mineclonia/Mineclonia/pulls/147 |
09:49 |
erlehmann |
> In set_bone_position() however checking for equality of the vectors (position and rotation) does not seem to work as even an idle player apparently moves minimal amounts (i.e. packetspam is still hapening) therefore vector.distance() < 0.00001 was used. |
09:49 |
erlehmann |
is this an engine issue maybe? |
11:12 |
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14:45 |
sfan5 |
pgimeno: https://github.com/minetest/irrlicht/pull/72/files |
14:50 |
pgimeno |
ah I see what you meant now |
14:53 |
pgimeno |
sfan5: that works kinda, but since the purpose of the patch is to ensure that there's no buffer wraparound or other problems, I'd also include the other checks that my patch also introduced |
14:56 |
pgimeno |
like, limit BPP in BMP; add default case for TGA switch statement; validate PNG bitdepth |
15:05 |
pgimeno |
ok, apparently libpng throws a fatal error on invalid bitdepth, so that check is not necessary |
15:08 |
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15:11 |
pgimeno |
https://github.com/glennrp/libpng/blob/libpng16/png.c#L2621 and https://github.com/glennrp/libpng/blob/libpng16/png.c#L2698 |
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