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IRC log for #minetest-dev, 2021-09-26

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All times shown according to UTC.

Time Nick Message
00:52 MTDiscord <josiah_wi> Guys Minetest is bugged. It has linker errors compiling on Nix on Replit.
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00:58 MTDiscord <josiah_wi> I accomplished this with SQLite and LuaJIT enabled, and practically everything else disabled.
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01:13 MTDiscord <josiah_wi> With ncurses enabled, it builds.
01:14 MTDiscord <Jonathon> pray tell why are you even compiling it there?
01:15 MTDiscord <josiah_wi> It started with a friend of mine saying he got a horrible idea.
01:15 MTDiscord <josiah_wi> And I agreed with the "let's see how far we can push Replit" sentiment.
01:16 MTDiscord <Jonathon> i dont think you can even use multiplayer because replit doesnt support udp last i remember
01:16 MTDiscord <josiah_wi> Unfortunately, it sounds like their firewall blocks UDP, so I'm afraid you won't be able to connect. But the server is running.
01:16 MTDiscord <josiah_wi> We have already tested the Minetest client on Replit earlier, which is confirmed to work, albeit quite laggy.
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02:00 MTDiscord <exe_virus> What is replit?
02:01 MTDiscord <exe_virus> Wait the online ide? How the heck? Does it let you debug online or something?
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12:30 MTDiscord <josiah_wi> It's very inconvenient for this kind of thing, we were testing it partly as a joke. I think I can repro the linker errors on my own computer though, and if I can I may be opening an issue.
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15:53 Krock will merge #10729 #11623 #11636 and #11650 in 10 minutes
15:53 ShadowBot https://github.com/minetest/minetest/issues/10729 -- Allow Enabling The Touch UI In A Desktop Build by TheBrokenRail
15:53 ShadowBot https://github.com/minetest/minetest/issues/11623 -- Fix several typos in settingtypes.txt by Wuzzy2
15:53 ShadowBot https://github.com/minetest/minetest/issues/11636 -- Use CMake's GNUInstallDirs for install directories on Unix by alarixnia
15:53 ShadowBot https://github.com/minetest/minetest/issues/11650 -- Update builtin locale files by Wuzzy2
15:59 sfan5 +1
16:03 Krock merging...
16:04 Krock done
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21:08 MTDiscord <Benrob0329> @Exe, Virus Would you mind reminding me why SoundFonts look better than Tracker music nowadays? I know there was a reason, I just don't remember what it was
21:09 MTDiscord <exe_virus> Not a great reason besides smaller files, allowing users to rely on a built-in soundfont, and allowing us to support in-game track creation, basically a super-noteblock.  All that said, I don't see why we can support both. My efforts would be on fluidsynth and midi+ .sf3 first
21:10 MTDiscord <exe_virus> why we can't* support both.
21:11 MTDiscord <exe_virus> the two libraries are libmodplug and fluidsynth, feel free to make your own determinations
21:11 MTDiscord <exe_virus> Just coming from my music and composition background, midi is more standard. Most DAW's use midi as their track definitions.
21:12 MTDiscord <Benrob0329> Standard is a decent reason IMO, even if it doesn't give me an excuse to learn a Tracker :P
21:13 MTDiscord <exe_virus> 😛
21:13 MTDiscord <exe_virus> I feel that
21:14 MTDiscord <Benrob0329> One nice thing with Tracker music though, is that (afaik) its a lot easier (and smaller) to ship MODs with different sample sets rather than making different soundfonts
21:15 MTDiscord <Benrob0329> But the nice thing with MIDI is that you can theoretically swap the soundfont for a different area or mood
21:15 MTDiscord <exe_virus> well yes, I do agree. That's why i would say everyone should either use the soundfont we would ship with MT or use tracker music if they plan to run their own samples
21:16 MTDiscord <exe_virus> the idea with midi is we cut down on bandwidth extremely, and allow dynamic music for the cost of a chat message
21:16 MTDiscord <Benrob0329> Thats fair
21:17 MTDiscord <Benrob0329> I think that supporting SoundFont swapping from the Lua API opens up a lot of potential
21:17 MTDiscord <Benrob0329> Do SFs need to be complete?
21:23 MTDiscord <exe_virus> No?
21:23 MTDiscord <exe_virus> You would just specify the soundfont in the api, and provide either a string of midi (some format we invent) or a .midi filename.   eg playmidi("midifile","soundfont")
21:24 MTDiscord <exe_virus> if soundfont is nil, then the default is used
21:24 MTDiscord <exe_virus> if your midi tries to play an undefined sample, nothing happens
21:24 MTDiscord <exe_virus> that's basically all there is to my thought process
21:24 MTDiscord <exe_virus> for midi
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22:46 MTDiscord <Benrob0329> Sounds fairly sane
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