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IRC log for #minetest-dev, 2021-09-01

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All times shown according to UTC.

Time Nick Message
00:25 calcul0n_ joined #minetest-dev
00:32 lhofhansl done. Pffeeewww
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01:54 pgimeno \o/
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08:06 sfan5 zstd changes broken gitlab-ci on ubuntu-16.04, it's EOL anyway so I'll create a PR to drop it
08:06 tech_exorcist joined #minetest-dev
08:07 sfan5 s/(broke)n/\1/
08:07 Pexin bork
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10:56 kilbith sfan5: the README needs updating also
10:57 sfan5 ah right, will add that to my PR later
11:12 kilbith I guess we should start marking the 5.5 milestones from now on
11:44 adfeno joined #minetest-dev
11:45 adfeno Hi there, how to get debugging information from Minetest on mobile?
11:47 sfan5 I think you can run the NDK as a debug build .. somehow
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11:52 nrz 5.5 will be the first with minetest irrlicht no ?
11:52 nrz should not we mark it as major as it's a major engine change, unless it's not a breakage ?
11:52 adfeno OK, I got something, went to the settings and enabled debug log level.
11:53 nrz it's an open question, i think as semver 5.5 is fine, as there is no breakage, but as the fork and changes are important we can mark it. Or not as we have no breakage planned (3 years without breakage no ?)
11:53 sfan5 I think staying at 5.5 is better
11:53 sfan5 adfeno: Minetest will log to the system-wide logs by default, Android logs crashes there too but without debug symbols those are not very useful
11:54 adfeno I want to debug a localization/internationalization issue.
11:54 nrz sfan5, wer have no legacy to remove in the pipe currently ? (i don't know)
11:55 sfan5 don't think so, big legacy cleanups took/should have taken place in 5.0
12:12 adfeno OK, it seems 5.2 has no localization/internationalization on Android.
12:12 adfeno Either that, or there is something missing on my end.
12:15 sfan5 https://github.com/minetest/minetest/commit/c6eddb0bae32c43ffff46e9c1e3f293d0fd9ed73 was merged last month so you won't i18n on Android on any released versions
12:15 sfan5 won't find*
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12:16 adfeno Thanks for the information sfan5.
12:17 longerstaff13 joined #minetest-dev
12:17 adfeno I was curious because I know a relative that speaks another language, and is used to playing Minetest on mobile, and they were puzzled by the fact that changing language on the advanced settings did nothing.
12:19 adfeno What is left now is finding a way for mod translation to work too.
12:20 adfeno (preferably based on the joining player's language)
12:21 sfan5 mod translations automatically work if gettext works too
12:24 adfeno Joining player-focused localization: I just remembered something: while it is user-friendly to the player, it might also be a difficult task for the server admin (or different player) to debug some errors.
12:25 adfeno … as they would required environment information that not every player knows how to get.
12:33 adfeno … unless the client takes care of prominently displaying environment information regardless of verbosity level.
12:33 adfeno display: I mean, register on debug.txt.
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17:33 Pexin settings and debug stuff should not be translated. only user-facing gameplay stuff
17:39 AliasAlreadyTake Whoever fixed the copypaste problem on linux may come to Nuremberg, Germany and will be awarded a beer. (Or coffee or similar)
17:40 Krock !tell Desour ^ free beer alert
17:40 ShadowBot Krock: OK.
17:43 sfan5 train workers are on strike again soon though
17:45 nrz Haha
17:48 AliasAlreadyTake That may be so, but we can sneak us beers without resorting to railroads ;) Just put a cart on a track and poke it.
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18:54 MTDiscord <luatic> I'm getting the impression that Minetest texture modifiers can't be recognized by a context-free grammar...
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19:23 pgimeno that'd be fun
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20:08 sfan5 merging #11584, #11389 in 10m
20:08 ShadowBot https://github.com/minetest/minetest/issues/11584 -- [DONT SQUASH] CMake / CI maintenance by sfan5
20:08 ShadowBot https://github.com/minetest/minetest/issues/11389 -- Fix falling mesh nodes being half size by Wuzzy2
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