Time |
Nick |
Message |
00:43 |
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01:50 |
MTDiscord |
<josiah_wi> When I tried to compile Irrlicht on OpenBSD I got a couple notices about unused private methods, variables, and a macro. Not sure whether hecks didn't know about these, or OpenBSD is blindly swinging a chainsaw around. I also got a warning about hiding a virtual function instead of overwriting it. That warning might be worth silencing (there's a syntax for declaring your intention here to the compiler) if it was intentional, or |
01:50 |
MTDiscord |
otherwise it should probably be fixed. |
01:51 |
MTDiscord |
<josiah_wi> overwriting -> overriding* |
02:18 |
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08:23 |
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08:29 |
nrz |
sfan5: amended https://github.com/minetest/minetest/pull/11571 to remove fedora 34 |
08:42 |
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09:00 |
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19:08 |
MTDiscord |
<luatic> https://github.com/minetest/minetest/pull/11550 demands some love |
19:39 |
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19:57 |
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20:22 |
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20:34 |
sfan5 |
indeed hehe |
20:59 |
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21:00 |
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21:18 |
sfan5 |
#11575 |
21:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/11575 -- Async-related script cleanups by sfan5 |
21:32 |
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21:33 |
sfan5 |
Krock: does your approval for #11262 still stand? |
21:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/11262 -- [NO SQUASH] Joystick sensitivity for player movement by NeroBurner |
21:56 |
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est joined #minetest-dev |
21:56 |
est |
hi there everyone |
21:59 |
sfan5 |
hi *waves* |
22:05 |
hmmmmm |
hi |
22:23 |
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22:27 |
est |
hi hmmmmm long time no see |
22:31 |
nrz |
wow est is here too, do we miss someone from the oldies ? ? |
22:33 |
est |
yes, heard that hmmmmm is back so thought I'd say hi myself too xD |
22:38 |
hmmmmm |
really?? |
22:38 |
hmmmmm |
hey it's good to see you |
22:39 |
hmmmmm |
i don't think i'm actually "back", i'm just hanging around. got my own stuff to deal with + work |
22:43 |
est |
yeah dont think I'll really contribute either |
22:54 |
est |
i have built a voxel thing in Rust, but I feel that I made one mistake with it, in that it has basically zero compatibility with minetest |
22:54 |
est |
outside of using minetest's textures |
22:55 |
est |
if I do voxel game stuff in the future, I might make it more minetest compatible, or build something from scratch that is minetest compatible (in Rust), or something |
22:56 |
est |
one of the things I hated about minetest development was dealing with the constant weird cpp bugs |
23:02 |
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23:06 |
hmmmmm |
ha i started a new project with the intention of doing it in rust but i realized how much i don't like it |
23:06 |
hmmmmm |
so i ended up doing it in C++ instead |
23:07 |
hmmmmm |
like a year or two after MT i started to make my own game. i really like procedural generation and feel like it's not used as much as it could so that was supposed to be the star feature in an overhead real time strategy kind of thing |
23:07 |
hmmmmm |
i didn't get too far before i lost interest though |
23:07 |
hmmmmm |
idk |
23:09 |
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23:22 |
est |
ok |
23:34 |
MTDiscord |
<Warr1024> Hey est, it's been a long time. Actually so long I don't even remember whether you actually know me or not :-D |
23:34 |
est |
I do I think |
23:42 |
est |
actually I checked, your first PR to minetest is before my first pr |
23:42 |
est |
#2073 vs #717 |
23:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/2073 -- Simplify Readme build steps by est31 |
23:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/717 -- Clear custom player HUDs when emerging players. Fixes #711. by Warr1024 |
23:43 |
MTDiscord |
<Warr1024> Heh, weird. But I did once fix an obscure bug related to an FOV miscalc maybe |
23:45 |
MTDiscord |
<Warr1024> Huh, weird, I fixed a HUD thing a few days before the first thing I actually remembered fixing... |
23:47 |
MTDiscord |
<Warr1024> Ah, it's because it was just a 1-line fix, and #718 is the first thing that actually took real work to figure out, probably... |
23:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/718 -- Missing terrain mesh near edges of screen with higher-than-default FOV. |