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IRC log for #minetest-dev, 2021-08-26

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All times shown according to UTC.

Time Nick Message
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01:50 MTDiscord <josiah_wi> When I tried to compile Irrlicht on OpenBSD I got a couple notices about unused private methods, variables, and a macro. Not sure whether hecks didn't know about these, or OpenBSD is blindly swinging a chainsaw around. I also got a warning about hiding a virtual function instead of overwriting it. That warning might be worth silencing (there's a syntax for declaring your intention here to the compiler) if it was intentional, or
01:50 MTDiscord otherwise it should probably be fixed.
01:51 MTDiscord <josiah_wi> overwriting -> overriding*
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08:29 nrz sfan5: amended https://github.com/minetest/minetest/pull/11571 to remove fedora 34
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19:08 MTDiscord <luatic> https://github.com/minetest/minetest/pull/11550 demands some love
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20:34 sfan5 indeed hehe
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21:18 sfan5 #11575
21:18 ShadowBot https://github.com/minetest/minetest/issues/11575 -- Async-related script cleanups by sfan5
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21:33 sfan5 Krock: does your approval for #11262 still stand?
21:33 ShadowBot https://github.com/minetest/minetest/issues/11262 -- [NO SQUASH] Joystick sensitivity for player movement by NeroBurner
21:56 est joined #minetest-dev
21:56 est hi there everyone
21:59 sfan5 hi *waves*
22:05 hmmmmm hi
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22:27 est hi hmmmmm long time no see
22:31 nrz wow est is here too, do we miss someone from the oldies ? 😄
22:33 est yes, heard that hmmmmm is back so thought I'd say hi myself too xD
22:38 hmmmmm really??
22:38 hmmmmm hey it's good to see you
22:39 hmmmmm i don't think i'm actually "back", i'm just hanging around.  got my own stuff to deal with + work
22:43 est yeah dont think I'll really contribute either
22:54 est i have built a voxel thing in Rust, but I feel that I made one mistake with it, in that it has basically zero compatibility with minetest
22:54 est outside of using minetest's textures
22:55 est if I do voxel game stuff in the future, I might make it more minetest compatible, or build something from scratch that is minetest compatible (in Rust), or something
22:56 est one of the things I hated about minetest development was dealing with the constant weird cpp bugs
23:02 est joined #minetest-dev
23:06 hmmmmm ha i started a new project with the intention of doing it in rust but i realized how much i don't like it
23:06 hmmmmm so i ended up doing it in C++ instead
23:07 hmmmmm like a year or two after MT i started to make my own game.  i really like procedural generation and feel like it's not used as much as it could so that was supposed to be the star feature in an overhead real time strategy kind of thing
23:07 hmmmmm i didn't get too far before i lost interest though
23:07 hmmmmm idk
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23:22 est ok
23:34 MTDiscord <Warr1024> Hey est, it's been a long time.  Actually so long I don't even remember whether you actually know me or not :-D
23:34 est I do I think
23:42 est actually I checked, your first PR to minetest is before my first pr
23:42 est #2073 vs #717
23:42 ShadowBot https://github.com/minetest/minetest/issues/2073 -- Simplify Readme build steps by est31
23:42 ShadowBot https://github.com/minetest/minetest/issues/717 -- Clear custom player HUDs when emerging players. Fixes #711. by Warr1024
23:43 MTDiscord <Warr1024> Heh, weird.  But I did once fix an obscure bug related to an FOV miscalc maybe
23:45 MTDiscord <Warr1024> Huh, weird, I fixed a HUD thing a few days before the first thing I actually remembered fixing...
23:47 MTDiscord <Warr1024> Ah, it's because it was just a 1-line fix, and #718 is the first thing that actually took real work to figure out, probably...
23:47 ShadowBot https://github.com/minetest/minetest/issues/718 -- Missing terrain mesh near edges of screen with higher-than-default FOV.

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