Time Nick Message 01:50 MTDiscord When I tried to compile Irrlicht on OpenBSD I got a couple notices about unused private methods, variables, and a macro. Not sure whether hecks didn't know about these, or OpenBSD is blindly swinging a chainsaw around. I also got a warning about hiding a virtual function instead of overwriting it. That warning might be worth silencing (there's a syntax for declaring your intention here to the compiler) if it was intentional, or 01:50 MTDiscord otherwise it should probably be fixed. 01:51 MTDiscord overwriting -> overriding* 08:29 nrz sfan5: amended https://github.com/minetest/minetest/pull/11571 to remove fedora 34 19:08 MTDiscord https://github.com/minetest/minetest/pull/11550 demands some love 20:34 sfan5 indeed hehe 21:18 sfan5 #11575 21:18 ShadowBot https://github.com/minetest/minetest/issues/11575 -- Async-related script cleanups by sfan5 21:33 sfan5 Krock: does your approval for #11262 still stand? 21:33 ShadowBot https://github.com/minetest/minetest/issues/11262 -- [NO SQUASH] Joystick sensitivity for player movement by NeroBurner 21:56 est hi there everyone 21:59 sfan5 hi *waves* 22:05 hmmmmm hi 22:27 est hi hmmmmm long time no see 22:31 nrz wow est is here too, do we miss someone from the oldies ? ? 22:33 est yes, heard that hmmmmm is back so thought I'd say hi myself too xD 22:38 hmmmmm really?? 22:38 hmmmmm hey it's good to see you 22:39 hmmmmm i don't think i'm actually "back", i'm just hanging around. got my own stuff to deal with + work 22:43 est yeah dont think I'll really contribute either 22:54 est i have built a voxel thing in Rust, but I feel that I made one mistake with it, in that it has basically zero compatibility with minetest 22:54 est outside of using minetest's textures 22:55 est if I do voxel game stuff in the future, I might make it more minetest compatible, or build something from scratch that is minetest compatible (in Rust), or something 22:56 est one of the things I hated about minetest development was dealing with the constant weird cpp bugs 23:06 hmmmmm ha i started a new project with the intention of doing it in rust but i realized how much i don't like it 23:06 hmmmmm so i ended up doing it in C++ instead 23:07 hmmmmm like a year or two after MT i started to make my own game. i really like procedural generation and feel like it's not used as much as it could so that was supposed to be the star feature in an overhead real time strategy kind of thing 23:07 hmmmmm i didn't get too far before i lost interest though 23:07 hmmmmm idk 23:22 est ok 23:34 MTDiscord Hey est, it's been a long time. Actually so long I don't even remember whether you actually know me or not :-D 23:34 est I do I think 23:42 est actually I checked, your first PR to minetest is before my first pr 23:42 est #2073 vs #717 23:42 ShadowBot https://github.com/minetest/minetest/issues/2073 -- Simplify Readme build steps by est31 23:42 ShadowBot https://github.com/minetest/minetest/issues/717 -- Clear custom player HUDs when emerging players. Fixes #711. by Warr1024 23:43 MTDiscord Heh, weird. But I did once fix an obscure bug related to an FOV miscalc maybe 23:45 MTDiscord Huh, weird, I fixed a HUD thing a few days before the first thing I actually remembered fixing... 23:47 MTDiscord Ah, it's because it was just a 1-line fix, and #718 is the first thing that actually took real work to figure out, probably... 23:47 ShadowBot https://github.com/minetest/minetest/issues/718 -- Missing terrain mesh near edges of screen with higher-than-default FOV.