Time |
Nick |
Message |
00:20 |
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01:24 |
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01:32 |
hecks_ |
specing: do what exactly |
01:33 |
hecks_ |
this is not exposed in lua at the moment and I would frown upon changing the style of any GL thing from how it looks in the GL manual |
01:58 |
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02:42 |
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03:43 |
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03:50 |
v-rob |
Thanks for the summary hecks (it didn't need to be so in depth, but now I am very enlightened in the matter). I'm certain being able to use raw OpenGL will be quite handy. I might consider using it instead of Irrlicht in the GUI if it makes sense |
04:59 |
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04:59 |
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05:01 |
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05:06 |
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05:06 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. https://dev.minetest.net/ |
05:06 |
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05:20 |
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06:04 |
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06:05 |
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07:09 |
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07:09 |
grouinos |
hello, is there somebody ? |
07:21 |
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07:36 |
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08:32 |
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08:45 |
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09:05 |
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09:14 |
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09:24 |
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09:58 |
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10:09 |
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11:16 |
nrz |
No |
11:19 |
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12:20 |
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12:31 |
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13:00 |
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13:04 |
rubenwardy |
another complaint about #9107 on the forums |
13:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/9107 -- arm64-v8a. Packets time out in singleplayer. RE-SENDING timed-out |
13:04 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?p=398832#p398832 |
13:05 |
rubenwardy |
although, that also persists into the game rather than just loading, so perhaps another cause as well |
13:40 |
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13:56 |
pgimeno |
FYI, compiling using a relative path for Irrlicht works, but the path must be relative to the Minetest git root path, not to the build dir. E.g. if minetest and irrlichtmt are siblings and irrlicht is compiled in irrlichtmt/build: cmake .. -DCMAKE_PREFIX_PATH=../irrlichtmt/build |
13:57 |
pgimeno |
the problem I had last time was because the Irrlicht branch I used was not rebased |
14:56 |
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20:28 |
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