Time Nick Message 01:32 hecks_ specing: do what exactly 01:33 hecks_ this is not exposed in lua at the moment and I would frown upon changing the style of any GL thing from how it looks in the GL manual 03:50 v-rob Thanks for the summary hecks (it didn't need to be so in depth, but now I am very enlightened in the matter). I'm certain being able to use raw OpenGL will be quite handy. I might consider using it instead of Irrlicht in the GUI if it makes sense 07:09 grouinos hello, is there somebody ? 11:16 nrz No 13:04 rubenwardy another complaint about #9107 on the forums 13:04 ShadowBot https://github.com/minetest/minetest/issues/9107 -- arm64-v8a. Packets time out in singleplayer. RE-SENDING timed-out 13:04 rubenwardy https://forum.minetest.net/viewtopic.php?p=398832#p398832 13:05 rubenwardy although, that also persists into the game rather than just loading, so perhaps another cause as well 13:56 pgimeno FYI, compiling using a relative path for Irrlicht works, but the path must be relative to the Minetest git root path, not to the build dir. E.g. if minetest and irrlichtmt are siblings and irrlicht is compiled in irrlichtmt/build: cmake .. -DCMAKE_PREFIX_PATH=../irrlichtmt/build 13:57 pgimeno the problem I had last time was because the Irrlicht branch I used was not rebased