Time |
Nick |
Message |
00:27 |
hecks |
#11395 die, d3d9 |
00:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/11395 -- Remove unsupported video drivers by hecktest |
01:25 |
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01:58 |
v-rob |
So, on the subject of #11395, will there be a policy on OGLES1 later, or will we probably keep it? |
01:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/11395 -- Remove unsupported video drivers by hecktest |
01:59 |
hecks |
GLES1 will probably get the axe eventually but let's keep things simple |
01:59 |
hecks |
if you delete GLES1, the whole driver selection setting becomes worthless |
02:01 |
hecks |
I also wonder about providing the null driver as an option |
02:01 |
hecks |
there's better ways to run a headless server |
02:01 |
hecks |
and picking it probably bricks your install until you edit the conf back or something |
02:01 |
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02:02 |
v-rob |
Yeah, I wasn't suggesting it now. D3D and software dying is good enough for now. |
02:04 |
v-rob |
Say, I was wondering: does Mesa have to be compiled in, or is it installed separately |
02:11 |
hecks |
I mean, anyone who needs mesa probably has it |
02:13 |
hecks |
and the irrlicht software drivers were always too slow to actually be an option |
02:17 |
hecks |
one of the test jobs failed, let's see if adding null to the driver list fixes it |
02:26 |
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02:53 |
ShadowNinja |
<Jordach> ShadowNinja OpenGL is still supported on M1 | Yes, but it's deprecated and not kept up to date with the latest OpenGL standards. |
02:54 |
ShadowNinja |
It'll probably be around for a while longer, but it might be removed eventually. |
03:03 |
ShadowNinja |
MoltenGL is a thing, but it's non-free. There's this fork of ANGLE that adds Metal support and there's an irrlicht patch set for it: https://github.com/kakashidinho/metalangle |
03:20 |
MTDiscord |
<Jordach> 4.3 is still considerably recent |
03:20 |
MTDiscord |
<Jordach> every OpenGL driver from AMD and nV are actually wrongly implemented |
03:20 |
MTDiscord |
<Jordach> see OpenGL profiles |
03:39 |
hecks |
the check completed, i guess that the null driver does have a use |
03:39 |
hecks |
in integration tests |
03:42 |
hecks |
but i think null should be gone from settingtypes.txt |
03:42 |
hecks |
because yeah, it bricks the client |
07:05 |
MTDiscord |
<Techy5> Does anyone know what handles world-aligned texture scaling for nodebox/non-normal nodes? Is it makeFastFace? All this rendering code is very obtuse to me. |
07:16 |
hecks |
#11396 available for prying eyes |
07:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/11396 -- Shader and material system by hecktest |
07:17 |
hecks |
also yes, it looks like makeFastFace is the only place that world alignment is checked for, and it calls getNodeTextureCoords in that case |
07:34 |
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14:23 |
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15:36 |
MTDiscord |
<Warr1024> #11399 am I doin' this right...? |
15:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/11399 -- Notify mods of flowing liquid transformation |
15:39 |
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