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IRC log for #minetest-dev, 2021-06-28

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All times shown according to UTC.

Time Nick Message
00:27 hecks #11395 die, d3d9
00:27 ShadowBot https://github.com/minetest/minetest/issues/11395 -- Remove unsupported video drivers by hecktest
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01:58 v-rob So, on the subject of #11395, will there be a policy on OGLES1 later, or will we probably keep it?
01:58 ShadowBot https://github.com/minetest/minetest/issues/11395 -- Remove unsupported video drivers by hecktest
01:59 hecks GLES1 will probably get the axe eventually but let's keep things simple
01:59 hecks if you delete GLES1, the whole driver selection setting becomes worthless
02:01 hecks I also wonder about providing the null driver as an option
02:01 hecks there's better ways to run a headless server
02:01 hecks and picking it probably bricks your install until you edit the conf back or something
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02:02 v-rob Yeah, I wasn't suggesting it now. D3D and software dying is good enough for now.
02:04 v-rob Say, I was wondering: does Mesa have to be compiled in, or is it installed separately
02:11 hecks I mean, anyone who needs mesa probably has it
02:13 hecks and the irrlicht software drivers were always too slow to actually be an option
02:17 hecks one of the test jobs failed, let's see if adding null to the driver list fixes it
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02:53 ShadowNinja <Jordach> ShadowNinja OpenGL is still supported on M1 | Yes, but it's deprecated and not kept up to date with the latest OpenGL standards.
02:54 ShadowNinja It'll probably be around for a while longer, but it might be removed eventually.
03:03 ShadowNinja MoltenGL is a thing, but it's non-free.  There's this fork of ANGLE that adds Metal support and there's an irrlicht patch set for it: https://github.com/kakashidinho/metalangle
03:20 MTDiscord <Jordach> 4.3 is still considerably recent
03:20 MTDiscord <Jordach> every OpenGL driver from AMD and nV are actually wrongly implemented
03:20 MTDiscord <Jordach> see OpenGL profiles
03:39 hecks the check completed, i guess that the null driver does have a use
03:39 hecks in integration tests
03:42 hecks but i think null should be gone from settingtypes.txt
03:42 hecks because yeah, it bricks the client
07:05 MTDiscord <Techy5> Does anyone know what handles world-aligned texture scaling for nodebox/non-normal nodes? Is it makeFastFace? All this rendering code is very obtuse to me.
07:16 hecks #11396 available for prying eyes
07:16 ShadowBot https://github.com/minetest/minetest/issues/11396 -- Shader and material system by hecktest
07:17 hecks also yes, it looks like makeFastFace is the only place that world alignment is checked for, and it calls getNodeTextureCoords in that case
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15:36 MTDiscord <Warr1024> #11399 am I doin' this right...?
15:36 ShadowBot https://github.com/minetest/minetest/issues/11399 -- Notify mods of flowing liquid transformation
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