Time Nick Message 00:27 hecks #11395 die, d3d9 00:27 ShadowBot https://github.com/minetest/minetest/issues/11395 -- Remove unsupported video drivers by hecktest 01:58 v-rob So, on the subject of #11395, will there be a policy on OGLES1 later, or will we probably keep it? 01:58 ShadowBot https://github.com/minetest/minetest/issues/11395 -- Remove unsupported video drivers by hecktest 01:59 hecks GLES1 will probably get the axe eventually but let's keep things simple 01:59 hecks if you delete GLES1, the whole driver selection setting becomes worthless 02:01 hecks I also wonder about providing the null driver as an option 02:01 hecks there's better ways to run a headless server 02:01 hecks and picking it probably bricks your install until you edit the conf back or something 02:02 v-rob Yeah, I wasn't suggesting it now. D3D and software dying is good enough for now. 02:04 v-rob Say, I was wondering: does Mesa have to be compiled in, or is it installed separately 02:11 hecks I mean, anyone who needs mesa probably has it 02:13 hecks and the irrlicht software drivers were always too slow to actually be an option 02:17 hecks one of the test jobs failed, let's see if adding null to the driver list fixes it 02:53 ShadowNinja ShadowNinja OpenGL is still supported on M1 | Yes, but it's deprecated and not kept up to date with the latest OpenGL standards. 02:54 ShadowNinja It'll probably be around for a while longer, but it might be removed eventually. 03:03 ShadowNinja MoltenGL is a thing, but it's non-free. There's this fork of ANGLE that adds Metal support and there's an irrlicht patch set for it: https://github.com/kakashidinho/metalangle 03:20 MTDiscord 4.3 is still considerably recent 03:20 MTDiscord every OpenGL driver from AMD and nV are actually wrongly implemented 03:20 MTDiscord see OpenGL profiles 03:39 hecks the check completed, i guess that the null driver does have a use 03:39 hecks in integration tests 03:42 hecks but i think null should be gone from settingtypes.txt 03:42 hecks because yeah, it bricks the client 07:05 MTDiscord Does anyone know what handles world-aligned texture scaling for nodebox/non-normal nodes? Is it makeFastFace? All this rendering code is very obtuse to me. 07:16 hecks #11396 available for prying eyes 07:16 ShadowBot https://github.com/minetest/minetest/issues/11396 -- Shader and material system by hecktest 07:17 hecks also yes, it looks like makeFastFace is the only place that world alignment is checked for, and it calls getNodeTextureCoords in that case 15:36 MTDiscord #11399 am I doin' this right...? 15:36 ShadowBot https://github.com/minetest/minetest/issues/11399 -- Notify mods of flowing liquid transformation