Time |
Nick |
Message |
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17:19 |
sfan5 |
changed IrrlichtMt to do do fullscreen properly today |
17:19 |
sfan5 |
here's a related cleanup pr #11350 |
17:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/11350 -- Drop --videomodes, fullscreen_bpp and high_precision_fpu settings by sfan5 |
17:42 |
celeron55 |
proper modern fullscreen? only took 10 years and an irrlicht fork |
18:19 |
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19:46 |
nrz |
irrlicht is dead for 15 years haha |
19:46 |
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19:46 |
nrz |
gg sfan5 |
19:48 |
specing |
Have you thought about migrating to a different engine entirely? |
19:49 |
nrz |
many times but moving for moving is not interesting |
19:53 |
Pexin |
I'm curious what engine has been considered for such a move, because I really don't know what engine I should consider for myself |
19:54 |
MTDiscord |
<Jonathon> bgfx has been suggested in a few issues |
19:56 |
sfan5 |
back in the days ogre3d kept being suggested |
19:56 |
Pexin |
I've been told repeatedly ogre is outdated and very bloated, never used it myself |
19:57 |
sfan5 |
it's not dead at least |
20:01 |
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20:45 |
MTDiscord |
<exe_virus> Minetest is an engine, and irrlicht is mostly dead, except our fork and BAW fork. So saying drop our engine for another is kinda odd |
20:52 |
rubenwardy |
MT is a game engine, Irrlicht is a 3d rendering engine |
21:41 |
sfan5 |
* `override_meta` is an optional boolean (default: `false`). If this is set to true, the setting will become the active setting regardless of the map metafile contents. |
21:41 |
sfan5 |
wtf does this mean |
21:41 |
sfan5 |
if any mod calls set_mapgen_setting with override_meta=true it sets the setting globally in the users config, exactly what we DON'T want |
21:46 |
sfan5 |
okay I figured out what override_meta is supposed to do |
21:46 |
sfan5 |
except it doesn't do that at all |
22:04 |
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22:09 |
MTDiscord |
<exe_virus> Right, if we just want a rendering engine, I'm all for just straight SDL2 |
22:11 |
v-rob |
I wish we could at least get SDL2 working inside Irrlicht for our event system at all |
22:27 |
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