Time Nick Message 17:19 sfan5 changed IrrlichtMt to do do fullscreen properly today 17:19 sfan5 here's a related cleanup pr #11350 17:19 ShadowBot https://github.com/minetest/minetest/issues/11350 -- Drop --videomodes, fullscreen_bpp and high_precision_fpu settings by sfan5 17:42 celeron55 proper modern fullscreen? only took 10 years and an irrlicht fork 19:46 nrz irrlicht is dead for 15 years haha 19:46 nrz gg sfan5 19:48 specing Have you thought about migrating to a different engine entirely? 19:49 nrz many times but moving for moving is not interesting 19:53 Pexin I'm curious what engine has been considered for such a move, because I really don't know what engine I should consider for myself 19:54 MTDiscord bgfx has been suggested in a few issues 19:56 sfan5 back in the days ogre3d kept being suggested 19:56 Pexin I've been told repeatedly ogre is outdated and very bloated, never used it myself 19:57 sfan5 it's not dead at least 20:45 MTDiscord Minetest is an engine, and irrlicht is mostly dead, except our fork and BAW fork. So saying drop our engine for another is kinda odd 20:52 rubenwardy MT is a game engine, Irrlicht is a 3d rendering engine 21:41 sfan5 * `override_meta` is an optional boolean (default: `false`). If this is set to true, the setting will become the active setting regardless of the map metafile contents. 21:41 sfan5 wtf does this mean 21:41 sfan5 if any mod calls set_mapgen_setting with override_meta=true it sets the setting globally in the users config, exactly what we DON'T want 21:46 sfan5 okay I figured out what override_meta is supposed to do 21:46 sfan5 except it doesn't do that at all 22:09 MTDiscord Right, if we just want a rendering engine, I'm all for just straight SDL2 22:11 v-rob I wish we could at least get SDL2 working inside Irrlicht for our event system at all