Time |
Nick |
Message |
00:00 |
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01:35 |
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01:41 |
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01:43 |
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01:56 |
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04:00 |
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04:26 |
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06:09 |
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07:25 |
nrz_ |
sfan5, when you take a look at many oss game engines they rely on various maintained libraries for this, it's rarely done on their own |
07:25 |
nrz_ |
if it's MIT we may integrate it in irrlicht yes |
07:59 |
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08:00 |
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08:07 |
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08:16 |
sfan5 |
only issue with that is that irrlicht has no access to jsoncpp |
08:56 |
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09:23 |
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09:33 |
nrz_ |
we need jsoncpp to use this parser ? |
09:34 |
nrz_ |
if yes we may relocate jsoncpp in irrlicht as a dependency too, and make MT use it |
09:34 |
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10:12 |
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11:48 |
MTDiscord |
<exe_virus> We already have a json dependency don't we? |
11:48 |
MTDiscord |
<exe_virus> Or at least we did |
11:49 |
MTDiscord |
<exe_virus> That and gltf 2.0 is a static spec, so write once and forget maintenance |
12:13 |
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12:38 |
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13:38 |
nrz_ |
the json dep is in minetest, not irrlicht, and the gltf should be in irrlicht |
14:22 |
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15:12 |
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15:27 |
MTDiscord |
<exe_virus> Gotcha, yeah you are right. |
16:25 |
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