Time |
Nick |
Message |
00:21 |
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01:16 |
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04:00 |
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04:29 |
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06:16 |
MTDiscord |
<nerzhul> sfan5, Krock, what about my header move to irrlicht ? it seems this is intended to be retributed to it ? |
08:00 |
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09:44 |
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10:51 |
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11:05 |
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11:32 |
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11:33 |
Wuzzy |
#9294 |
11:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/9294 -- Add callbacks for falling and attached nodes by Wuzzy2 |
11:49 |
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11:50 |
Krock |
@nerzhul: sorry, would you mind explaining this? I don't understand what you mean by that |
11:51 |
Krock |
also forgot to merge #11011 yesterday. will do that in 10 minutes |
11:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/11011 -- Schematic: Properly deal with before/after node resolving and document by SmallJoker |
11:51 |
MTDiscord |
<nerzhul> Krock currently there is irrString.h in irrlicht. irruString is a derivate from irrlicht as you see, but not included in irrlicht currently |
11:52 |
MTDiscord |
<nerzhul> then i think it's time to return back this irrlicht_charges header into irrlicht ? |
11:52 |
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11:52 |
Krock |
@nerzhul: so question is whether the server could still be built using the official 1.9 headers. I heard from sfan5_ that 1.9 upstream should still work for this case |
11:52 |
MTDiscord |
<nerzhul> i'm trying to move some code parts from MT to irrlicht if they are irrlicht engine generic |
11:52 |
MTDiscord |
<nerzhul> i don't understand why it should not, as the header is always present, just it's in lthe lib |
11:53 |
Krock |
@nerzhul so would upstream irrlicht 1.9 have this header? if not - does the server compile without it? |
11:53 |
MTDiscord |
<nerzhul> i don't understand why we want to be close to irrlicht 1.9 as we forked it |
11:54 |
MTDiscord |
<nerzhul> we want server to be built with vanilla irrlicht ? |
11:54 |
MTDiscord |
<nerzhul> if yes it sound just crazy |
11:54 |
MTDiscord |
<nerzhul> maintaining both compat is a bit crazy ? |
11:54 |
Krock |
yes that's what I saw mentioned in an earlier discussion |
11:54 |
sfan5 |
hm yeah does the server need this header? |
11:54 |
sfan5 |
I don't think it does but not sure |
11:54 |
MTDiscord |
<nerzhul> i don't think as it's called from some client irrlicht code |
11:55 |
sfan5 |
nerzhul: currently the server is still allowed to be built with irrlicht 1.8.4, we can easily forbid that if it turns out to be bad |
11:55 |
sfan5 |
(CI also tests this) |
11:55 |
MTDiscord |
<nerzhul> yep |
11:55 |
MTDiscord |
<nerzhul> let me check files where it's called |
11:56 |
MTDiscord |
<nerzhul> called from CGUITTfont.h only it seems |
11:57 |
MTDiscord |
<nerzhul> then no problem ? |
12:00 |
Krock |
merging |
12:00 |
MTDiscord |
<nerzhul> on irrlicht then mt you mean, ? |
12:01 |
MTDiscord |
<nerzhul> i don't know how CI works , where does irrlicht comes @sfan5 ? it's a regular build from the github CI used on minetest/minetest repo ? |
12:01 |
sfan5 |
https://github.com/minetest/minetest/blob/master/util/ci/common.sh#L15-L16 |
12:01 |
sfan5 |
same gitlab-ci.yml for gitlab, similar in the buildbot scripts |
12:01 |
MTDiscord |
<nerzhul> ah you put a tag then |
12:02 |
MTDiscord |
<nerzhul> won't be easy for MR which target both sides no ? |
12:02 |
Krock |
done |
12:02 |
sfan5 |
true |
12:02 |
sfan5 |
I plan to rename the libraries anyway so I can put some new files there (without a new tag, since we're still in early stages) |
12:04 |
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12:04 |
MTDiscord |
<nerzhul> can't we have temporary artifact like on gitlab, on the irrlicht side and download it directly ? could be nice ? |
12:08 |
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12:16 |
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14:05 |
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15:02 |
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16:20 |
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16:56 |
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17:12 |
Wuzzy |
I created a list of hardcoded features: https://dev.minetest.net/List_of_hardcoded_features |
17:14 |
sfan5 |
some of those have creative workarounds |
17:14 |
sfan5 |
> place_param2 is coupled to placement, if you only want to change the inventory image, you're out of luck |
17:14 |
sfan5 |
for example here you can: disable placement prediction and unset place_param2 after startup |
17:38 |
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17:58 |
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18:08 |
sfan5 |
Krock: any other UI issues you noticed? |
18:09 |
Krock |
no, seems fine |
18:09 |
Krock |
the grey background was strange at first tho |
18:09 |
Krock |
but it seems intentional |
18:11 |
sfan5 |
could possibly tune it down a bit |
18:12 |
sfan5 |
replace box[0,0;5.75,7;#888888] with box[0,0;5.75,7;#666666] and see if you like it better |
18:12 |
ShadowBot |
sfan5: Error: That URL raised <HTTP Error 404: Not Found> |
18:12 |
ShadowBot |
sfan5: Error: That URL raised <HTTP Error 404: Not Found> |
18:12 |
Krock |
ShadowBot: thanks very helpful |
18:15 |
Krock |
hmm. in terms of contrast it looks better using darker values |
18:16 |
sfan5 |
I think #666666 is better,too |
18:16 |
ShadowBot |
sfan5: Error: That URL raised <HTTP Error 404: Not Found> |
18:16 |
rubenwardy |
Intentionally missing partial transparency? |
18:17 |
Krock |
pitch black also does not look too wrong given the semi-transparent dialogue |
18:19 |
Krock |
I'd go for #f0e . it looks cute but sounds evil /s |
18:20 |
Krock |
FWIW https://i.postimg.cc/RVyyNcs1/grafik.png |
18:21 |
sfan5 |
better suggestion: choose a random color each time |
18:21 |
Krock |
yeah that sounds good to me. I cannot decide anyway so let's do random |
18:23 |
Krock |
sfan5: Port label needs moving too |
18:23 |
sfan5 |
whoopsie |
18:36 |
sfan5 |
merging #11078 in 10m |
18:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/11078 -- Mainmenu: Improve "Join Game" tab by sfan5 |
19:07 |
MTDiscord |
<appguru> yay |
20:48 |
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21:18 |
sfan5 |
pushing http://sprunge.us/JOj9fh?diff in 5m |
21:54 |
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21:57 |
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21:57 |
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21:58 |
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22:26 |
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22:27 |
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22:30 |
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23:39 |
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