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05:11 |
ashtrayoz |
Minor bug in minetest_game: |
05:11 |
ashtrayoz |
https://gitlab.com/ashtray/minetest_game_20210210/-/commit/a482f0c30daae5a77f2f8cb82cdff79c0cb3b41f |
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07:59 |
MTDiscord |
<appguru> Please merge game#2826 |
07:59 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2826 -- Fix crash on exit of bed formspec if not sleeping by appgurueu |
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12:02 |
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12:25 |
ronoaldo |
I got like 100% translation for portuguese, and I'm tryting to get some peer review from other brazilian folks .. |
12:26 |
ronoaldo |
what is a deadline to get these translations into the 5.4 milestone? |
12:26 |
ronoaldo |
also, is it possible to help translate the Devtest game as well as the Minetest Game? |
12:27 |
rubenwardy |
> what is a deadline to get these translations into the 5.4 milestone? |
12:27 |
rubenwardy |
We merge in translations on the day of the release |
12:27 |
sfan5 |
devtest doesn't need translations, it's only meant for devs after all |
12:27 |
sfan5 |
but what do you have a translation for? the engine? minetest game? both? |
12:32 |
ronoaldo |
I have done on web UI the engine translations (https://hosted.weblate.org/browse/minetest/minetest/pt_BR/); Wuzzy commented that minetest game could also be translated as well |
12:32 |
ronoaldo |
I wonder if it is possible to get them in a -rc build in order to test them in-game and see if it needs adjustments (like, for consistency with some specific terms across screens) |
12:34 |
MTDiscord |
<srinivas> i believe that it should be possible for you to fork & merge the translations in? |
12:35 |
MTDiscord |
<srinivas> or, if you are on linux, i can provide you with a tarball |
12:35 |
MTDiscord |
<srinivas> with the translations merged it |
12:35 |
MTDiscord |
<srinivas> . s/it/in |
12:35 |
sfan5 |
for the engine we'll merge the translations just before release as rubenwardy said |
12:36 |
sfan5 |
for minetest game you'll have to fork the repo, do your changes and then send a pull request |
12:38 |
ronoaldo |
srinivas: I can do a local-branch for testing with translations, good point! I'll test that out :) |
12:38 |
ronoaldo |
sfan5: got it, thanks - I'll fork the repo and translate the game that way |
12:54 |
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13:07 |
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13:07 |
SebastienLJ |
/!\ this channel has moved to ##hamradio /!\ |
13:34 |
nerzhul |
merging #10923 |
13:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/10923 -- Update URLs to HTTPS by TotalCaesar659 |
14:18 |
Zughy[m]1 |
I've noticed that in 5.3 you can't detach a player from another and teleport it somewhere on the same step. Is it something that has been fixed in 5.4.0-dev? |
14:20 |
Krock |
no |
14:20 |
Krock |
#10235 |
14:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/10235 -- Send attachments instantly before set_pos by SmallJoker |
14:22 |
Zughy[m]1 |
can this be put in the 5.4.0 milestone as it is a bugfix involving 2 lines of code (with a core dev thumb up)? |
14:23 |
Krock |
why? I don't think this was possible in 5.3.0 either |
14:23 |
Krock |
nor any previous versions |
14:26 |
sfan5 |
it could yes |
14:26 |
Zughy[m]1 |
Because it's a bug forcing people to add after(0.1, function(ecc))? |
14:26 |
sfan5 |
question is do we risk breaking anything |
14:26 |
Krock |
updates happen to be sent earlier, that's it. |
14:30 |
Zughy[m]1 |
In my case, I have a spectate mode where players shouldn't be able to interact with the spectators (they're not visible, not pointable yadda yadda). But when a spectator decides to leave, it becomes visible, interactable etc. for 0.1 sec and if someone hits them, the whole game crashes because you're not expected to be able to hit them. So I should put the whole immunity thingy inside an after as a workaround |
14:31 |
Zughy[m]1 |
*to leave the arena |
14:37 |
Krock |
but does the PR solve this issue? |
14:39 |
Zughy[m]1 |
Yes, because it'd allow me to detach them and teleport them on the same step. Like the boat |
14:41 |
Krock |
hmm. where's the clang-format whitelist? |
14:42 |
rubenwardy |
utils/ or utils/ci |
14:42 |
Krock |
Zughy[m]1: okay. I don't think that PR would cause any troubles, hence no reason to not merge it |
14:42 |
Krock |
thanks rubenwardy |
14:44 |
Zughy[m]1 |
ty Krock |
14:46 |
Krock |
also yes, "Ignoring empty translation for" definitely must be decreased in log level |
14:47 |
rubenwardy |
already done |
14:54 |
Krock |
oh. my branch is a bit behind |
14:59 |
Krock |
SmoothTranslator includes: serveractiveobject.h -> unity_sao.h -> luaentity_sao.h -> luaentity_sao.cpp |
14:59 |
Krock |
clang @ luaentity_sao.cpp: "what's this????" |
14:59 |
Krock |
seriously why |
15:27 |
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17:02 |
rubenwardy |
Probably has Class in it which someone imported |
18:25 |
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