Time Nick Message 05:11 ashtrayoz Minor bug in minetest_game: 05:11 ashtrayoz https://gitlab.com/ashtray/minetest_game_20210210/-/commit/a482f0c30daae5a77f2f8cb82cdff79c0cb3b41f 07:59 MTDiscord Please merge game#2826 07:59 ShadowBot https://github.com/minetest/minetest_game/issues/2826 -- Fix crash on exit of bed formspec if not sleeping by appgurueu 12:25 ronoaldo I got like 100% translation for portuguese, and I'm tryting to get some peer review from other brazilian folks .. 12:26 ronoaldo what is a deadline to get these translations into the 5.4 milestone? 12:26 ronoaldo also, is it possible to help translate the Devtest game as well as the Minetest Game? 12:27 rubenwardy > what is a deadline to get these translations into the 5.4 milestone? 12:27 rubenwardy We merge in translations on the day of the release 12:27 sfan5 devtest doesn't need translations, it's only meant for devs after all 12:27 sfan5 but what do you have a translation for? the engine? minetest game? both? 12:32 ronoaldo I have done on web UI the engine translations (https://hosted.weblate.org/browse/minetest/minetest/pt_BR/); Wuzzy commented that minetest game could also be translated as well 12:32 ronoaldo I wonder if it is possible to get them in a -rc build in order to test them in-game and see if it needs adjustments (like, for consistency with some specific terms across screens) 12:34 MTDiscord i believe that it should be possible for you to fork & merge the translations in? 12:35 MTDiscord or, if you are on linux, i can provide you with a tarball 12:35 MTDiscord with the translations merged it 12:35 MTDiscord . s/it/in 12:35 sfan5 for the engine we'll merge the translations just before release as rubenwardy said 12:36 sfan5 for minetest game you'll have to fork the repo, do your changes and then send a pull request 12:38 ronoaldo srinivas: I can do a local-branch for testing with translations, good point! I'll test that out :) 12:38 ronoaldo sfan5: got it, thanks - I'll fork the repo and translate the game that way 13:07 SebastienLJ /!\ this channel has moved to ##hamradio /!\ 13:34 nerzhul merging #10923 13:34 ShadowBot https://github.com/minetest/minetest/issues/10923 -- Update URLs to HTTPS by TotalCaesar659 14:18 Zughy[m]1 I've noticed that in 5.3 you can't detach a player from another and teleport it somewhere on the same step. Is it something that has been fixed in 5.4.0-dev? 14:20 Krock no 14:20 Krock #10235 14:20 ShadowBot https://github.com/minetest/minetest/issues/10235 -- Send attachments instantly before set_pos by SmallJoker 14:22 Zughy[m]1 can this be put in the 5.4.0 milestone as it is a bugfix involving 2 lines of code (with a core dev thumb up)? 14:23 Krock why? I don't think this was possible in 5.3.0 either 14:23 Krock nor any previous versions 14:26 sfan5 it could yes 14:26 Zughy[m]1 Because it's a bug forcing people to add after(0.1, function(ecc))? 14:26 sfan5 question is do we risk breaking anything 14:26 Krock updates happen to be sent earlier, that's it. 14:30 Zughy[m]1 In my case, I have a spectate mode where players shouldn't be able to interact with the spectators (they're not visible, not pointable yadda yadda). But when a spectator decides to leave, it becomes visible, interactable etc. for 0.1 sec and if someone hits them, the whole game crashes because you're not expected to be able to hit them. So I should put the whole immunity thingy inside an after as a workaround 14:31 Zughy[m]1 *to leave the arena 14:37 Krock but does the PR solve this issue? 14:39 Zughy[m]1 Yes, because it'd allow me to detach them and teleport them on the same step. Like the boat 14:41 Krock hmm. where's the clang-format whitelist? 14:42 rubenwardy utils/ or utils/ci 14:42 Krock Zughy[m]1: okay. I don't think that PR would cause any troubles, hence no reason to not merge it 14:42 Krock thanks rubenwardy 14:44 Zughy[m]1 ty Krock 14:46 Krock also yes, "Ignoring empty translation for" definitely must be decreased in log level 14:47 rubenwardy already done 14:54 Krock oh. my branch is a bit behind 14:59 Krock SmoothTranslator includes: serveractiveobject.h -> unity_sao.h -> luaentity_sao.h -> luaentity_sao.cpp 14:59 Krock clang @ luaentity_sao.cpp: "what's this????" 14:59 Krock seriously why 17:02 rubenwardy Probably has Class in it which someone imported