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IRC log for #minetest-dev, 2021-01-16

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All times shown according to UTC.

Time Nick Message
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00:13 MTDiscord <F​lamore> This literally isn't a bug (the spinning thing i mean), and it's fix should be very low priority
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09:13 Zughy[m]1 <MTDiscord "<appguru> Yes, the use_texture_a"> if this is the only reason, there are about 6 active core devs, it should be quite easy to solve it with a meeting
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11:38 MTDiscord <a​ppguru> #3105 is not a bug but a feature request IMO
11:38 ShadowBot https://github.com/minetest/minetest/issues/3105 -- fgettext issues
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11:56 MTDiscord <a​ppguru> #6122 can probably be closed
11:56 ShadowBot https://github.com/minetest/minetest/issues/6122 -- anticheat doesn't act different on different signed player gravity value
11:57 sfan5 yeah I might have fixed that some time
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15:56 numzero nerzhul: what’s the status of #10738?
15:56 ShadowBot https://github.com/minetest/minetest/issues/10738 -- Irrlicht + SDL 2
15:57 numzero I tested the branch and, after some small changes, it seems to work perfectly on X11 and XWayland
15:58 numzero on native Wayland it moslty works but input needs more work
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16:33 nerzhul numzero you mean my branch ?
16:33 nerzhul the wayland one is to abandon
16:33 nerzhul but the SDL one needs more work on input
16:39 numzero I meant the sdl_integration branch
16:40 numzero SDL supports Wayland among other backends
16:41 numzero (and I work under Sway instead of all the X+WM+shell+whatever bundle)
16:43 nerzhul it's okay for the rendering but key press is not good now
16:44 numzero I see, it takes key codes and not characters
16:44 nerzhul feel free to amend my irrlicht branch
16:44 numzero okay
16:45 numzero I have some fixes already, will push then
16:45 numzero but I have several questions
16:45 numzero 1. What’s about dropping all the other Irrlicht “devices”? SDL supports all these backends itself
16:48 numzero 2. ... dropping non-OpenGL rendering?
16:48 sfan5 the null backends can be useful for automated testing but that's probably what you were talking about
16:48 numzero 3. rebasing that on 1.9-ogles?
16:48 numzero sfan5: null or software rendering?
16:49 sfan5 the one that renders nothing at all
16:49 numzero i.e. null. that one is fine
16:49 sfan5 re 2: What would dropping non-opengl get us? the commitment to support the legacy fixed pipeline remains unless you also want to drop that
16:51 numzero that would make changing APIs easier
16:52 numzero primarily because one won’t need to crawl through the arcane Windows™-only code
16:53 numzero but also note that even the OpenGL fixed-function pipeline is more flexible than Direct3D
16:55 numzero like, it allows arbitrary vertex formats. or maybe even storing some vertex attributes as arrays while using single value for others (useful for stars)
17:03 sfan5 right
17:27 nerzhul i droped it for my tests but we should restore DX 9 at a point if needed
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18:04 rubenwardy trivial bug fix: https://github.com/rubenwardy/minetest/commit/5e6df0e7be46afe1dbdf6406e1109a8676a22092
18:04 rubenwardy reason: this stops CDB from updating mods which have author/name set, but weren't installed from ContentDB
18:06 Krock how do you know that it's installed from contentdb?
18:06 Krock only the "release" key?
18:08 rubenwardy yes
18:08 rubenwardy `release` is a key that's only used by ContentDB
18:08 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L84
18:22 Krock okay. so the commit makes sense. take my approval.
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19:18 rubenwardy merging nowish
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21:02 sfan5 the alpha nodedef property is entirely undocumented which should mean we provide no compat guarantees, yet removing it causes MTG water to become opaque
21:02 sfan5 *sigh*
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22:16 Krock change it now, and then blame the MTG forks for not updating >:)
22:19 MTDiscord <w​war> Hehehe
22:39 sfan5 man all these compatibility requirements make this very complicated

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