Time |
Nick |
Message |
00:06 |
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00:13 |
MTDiscord |
<Flamore> This literally isn't a bug (the spinning thing i mean), and it's fix should be very low priority |
00:26 |
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00:34 |
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00:35 |
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00:43 |
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04:10 |
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05:00 |
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06:26 |
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08:00 |
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09:13 |
Zughy[m]1 |
<MTDiscord "<appguru> Yes, the use_texture_a"> if this is the only reason, there are about 6 active core devs, it should be quite easy to solve it with a meeting |
09:14 |
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10:09 |
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11:07 |
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11:16 |
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11:33 |
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11:34 |
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11:38 |
MTDiscord |
<appguru> #3105 is not a bug but a feature request IMO |
11:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/3105 -- fgettext issues |
11:40 |
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11:56 |
MTDiscord |
<appguru> #6122 can probably be closed |
11:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/6122 -- anticheat doesn't act different on different signed player gravity value |
11:57 |
sfan5 |
yeah I might have fixed that some time |
12:50 |
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12:52 |
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14:06 |
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14:08 |
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14:11 |
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15:04 |
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15:30 |
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15:56 |
numzero |
nerzhul: what’s the status of #10738? |
15:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/10738 -- Irrlicht + SDL 2 |
15:57 |
numzero |
I tested the branch and, after some small changes, it seems to work perfectly on X11 and XWayland |
15:58 |
numzero |
on native Wayland it moslty works but input needs more work |
16:08 |
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16:10 |
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16:19 |
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16:33 |
nerzhul |
numzero you mean my branch ? |
16:33 |
nerzhul |
the wayland one is to abandon |
16:33 |
nerzhul |
but the SDL one needs more work on input |
16:39 |
numzero |
I meant the sdl_integration branch |
16:40 |
numzero |
SDL supports Wayland among other backends |
16:41 |
numzero |
(and I work under Sway instead of all the X+WM+shell+whatever bundle) |
16:43 |
nerzhul |
it's okay for the rendering but key press is not good now |
16:44 |
numzero |
I see, it takes key codes and not characters |
16:44 |
nerzhul |
feel free to amend my irrlicht branch |
16:44 |
numzero |
okay |
16:45 |
numzero |
I have some fixes already, will push then |
16:45 |
numzero |
but I have several questions |
16:45 |
numzero |
1. What’s about dropping all the other Irrlicht “devices”? SDL supports all these backends itself |
16:48 |
numzero |
2. ... dropping non-OpenGL rendering? |
16:48 |
sfan5 |
the null backends can be useful for automated testing but that's probably what you were talking about |
16:48 |
numzero |
3. rebasing that on 1.9-ogles? |
16:48 |
numzero |
sfan5: null or software rendering? |
16:49 |
sfan5 |
the one that renders nothing at all |
16:49 |
numzero |
i.e. null. that one is fine |
16:49 |
sfan5 |
re 2: What would dropping non-opengl get us? the commitment to support the legacy fixed pipeline remains unless you also want to drop that |
16:51 |
numzero |
that would make changing APIs easier |
16:52 |
numzero |
primarily because one won’t need to crawl through the arcane Windows™-only code |
16:53 |
numzero |
but also note that even the OpenGL fixed-function pipeline is more flexible than Direct3D |
16:55 |
numzero |
like, it allows arbitrary vertex formats. or maybe even storing some vertex attributes as arrays while using single value for others (useful for stars) |
17:03 |
sfan5 |
right |
17:27 |
nerzhul |
i droped it for my tests but we should restore DX 9 at a point if needed |
17:57 |
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18:04 |
rubenwardy |
trivial bug fix: https://github.com/rubenwardy/minetest/commit/5e6df0e7be46afe1dbdf6406e1109a8676a22092 |
18:04 |
rubenwardy |
reason: this stops CDB from updating mods which have author/name set, but weren't installed from ContentDB |
18:06 |
Krock |
how do you know that it's installed from contentdb? |
18:06 |
Krock |
only the "release" key? |
18:08 |
rubenwardy |
yes |
18:08 |
rubenwardy |
`release` is a key that's only used by ContentDB |
18:08 |
rubenwardy |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L84 |
18:22 |
Krock |
okay. so the commit makes sense. take my approval. |
18:38 |
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19:10 |
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19:13 |
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19:14 |
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19:14 |
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19:18 |
rubenwardy |
merging nowish |
21:01 |
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21:02 |
sfan5 |
the alpha nodedef property is entirely undocumented which should mean we provide no compat guarantees, yet removing it causes MTG water to become opaque |
21:02 |
sfan5 |
*sigh* |
21:09 |
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21:19 |
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22:16 |
Krock |
change it now, and then blame the MTG forks for not updating >:) |
22:19 |
MTDiscord |
<wwar> Hehehe |
22:39 |
sfan5 |
man all these compatibility requirements make this very complicated |