Time Nick Message 00:13 MTDiscord This literally isn't a bug (the spinning thing i mean), and it's fix should be very low priority 09:13 Zughy[m]1 Yes, the use_texture_a"> if this is the only reason, there are about 6 active core devs, it should be quite easy to solve it with a meeting 11:38 MTDiscord #3105 is not a bug but a feature request IMO 11:38 ShadowBot https://github.com/minetest/minetest/issues/3105 -- fgettext issues 11:56 MTDiscord #6122 can probably be closed 11:56 ShadowBot https://github.com/minetest/minetest/issues/6122 -- anticheat doesn't act different on different signed player gravity value 11:57 sfan5 yeah I might have fixed that some time 15:56 numzero nerzhul: what’s the status of #10738? 15:56 ShadowBot https://github.com/minetest/minetest/issues/10738 -- Irrlicht + SDL 2 15:57 numzero I tested the branch and, after some small changes, it seems to work perfectly on X11 and XWayland 15:58 numzero on native Wayland it moslty works but input needs more work 16:33 nerzhul numzero you mean my branch ? 16:33 nerzhul the wayland one is to abandon 16:33 nerzhul but the SDL one needs more work on input 16:39 numzero I meant the sdl_integration branch 16:40 numzero SDL supports Wayland among other backends 16:41 numzero (and I work under Sway instead of all the X+WM+shell+whatever bundle) 16:43 nerzhul it's okay for the rendering but key press is not good now 16:44 numzero I see, it takes key codes and not characters 16:44 nerzhul feel free to amend my irrlicht branch 16:44 numzero okay 16:45 numzero I have some fixes already, will push then 16:45 numzero but I have several questions 16:45 numzero 1. What’s about dropping all the other Irrlicht “devices”? SDL supports all these backends itself 16:48 numzero 2. ... dropping non-OpenGL rendering? 16:48 sfan5 the null backends can be useful for automated testing but that's probably what you were talking about 16:48 numzero 3. rebasing that on 1.9-ogles? 16:48 numzero sfan5: null or software rendering? 16:49 sfan5 the one that renders nothing at all 16:49 numzero i.e. null. that one is fine 16:49 sfan5 re 2: What would dropping non-opengl get us? the commitment to support the legacy fixed pipeline remains unless you also want to drop that 16:51 numzero that would make changing APIs easier 16:52 numzero primarily because one won’t need to crawl through the arcane Windows™-only code 16:53 numzero but also note that even the OpenGL fixed-function pipeline is more flexible than Direct3D 16:55 numzero like, it allows arbitrary vertex formats. or maybe even storing some vertex attributes as arrays while using single value for others (useful for stars) 17:03 sfan5 right 17:27 nerzhul i droped it for my tests but we should restore DX 9 at a point if needed 18:04 rubenwardy trivial bug fix: https://github.com/rubenwardy/minetest/commit/5e6df0e7be46afe1dbdf6406e1109a8676a22092 18:04 rubenwardy reason: this stops CDB from updating mods which have author/name set, but weren't installed from ContentDB 18:06 Krock how do you know that it's installed from contentdb? 18:06 Krock only the "release" key? 18:08 rubenwardy yes 18:08 rubenwardy `release` is a key that's only used by ContentDB 18:08 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L84 18:22 Krock okay. so the commit makes sense. take my approval. 19:18 rubenwardy merging nowish 21:02 sfan5 the alpha nodedef property is entirely undocumented which should mean we provide no compat guarantees, yet removing it causes MTG water to become opaque 21:02 sfan5 *sigh* 22:16 Krock change it now, and then blame the MTG forks for not updating >:) 22:19 MTDiscord Hehehe 22:39 sfan5 man all these compatibility requirements make this very complicated