Time |
Nick |
Message |
02:05 |
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02:42 |
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02:45 |
lhofhansl |
Open for comments on #10709 |
02:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/10709 -- Allow map save to compress blocks asynchronously. by lhofhansl |
02:53 |
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02:54 |
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04:21 |
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05:00 |
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20:04 |
MTDiscord |
<exe_virus> sfan5: I was looking at luaJIT today and came across a flag for amalgation that will result in a faster luaJIT executable. Do you know if the windows luaJIT.exe is compiled with this flag? It's not on by default. Also, perhaps we should out a note about it for those compiling for linux. The reason isn't not on by default is it requires 400+MB to compile when it does so. |
20:11 |
sfan5 |
it is |
20:14 |
MTDiscord |
<exe_virus> Cool, thanks for the quick response! Am I right this doesn't happen in linux by default? |
20:14 |
MTDiscord |
<exe_virus> Or will it have no effect on minetest since we host it internally? |
20:18 |
sfan5 |
on linux that depends on how your distribution built luajit |
20:22 |
MTDiscord |
<exe_virus> I figure most are building from source. As for luaJIT on windows, I don't see the .dll with the distributions for win32 win64, is it not stored inside a .dll? |
20:23 |
sfan5 |
luajit is statically linked for the windows builds |
20:23 |
MTDiscord |
<exe_virus> Understood, and dynamically linked for linux builds I take it? |
20:24 |
MTDiscord |
<exe_virus> Does static linking affect amalgation? Would using a .dll result in faster lua for windows? |
20:28 |
sfan5 |
no, those are independent |
20:30 |
MTDiscord |
<exe_virus> Okay thank you, sorry for the bombardment, I was hoping we were doing it less than perfect and could get some effeciency gains:) At least I can now update the family server to use the amalgated version of luaJIT. |
21:34 |
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21:35 |
Andrey01 |
May #10363 be merged now or does it need certainly still an one approval from some core dev? |
21:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/10363 -- [MainMenu] Add clear button and icon for search one. by Andrey2470T |
21:50 |
zughy[m] |
#4325 and #5705 should be closed, as normal maps have been removed |
21:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/4325 -- Overlaying textures with normal maps. |
21:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5705 -- Problem with normalmap with animated textures. |
21:52 |
zughy[m] |
#6100 and probably #9773 too |
21:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/6100 -- Dropped items show wrong normal textures |
21:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/9773 -- gl_Normal issues with certain nodes in node shader |
21:54 |
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21:56 |
sfan5 |
no not the latter |
22:04 |
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22:10 |
zughy[m] |
it's always a pleasure to close issues like this |
22:37 |
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