Time Nick Message 02:45 lhofhansl Open for comments on #10709 02:45 ShadowBot https://github.com/minetest/minetest/issues/10709 -- Allow map save to compress blocks asynchronously. by lhofhansl 20:04 MTDiscord sfan5: I was looking at luaJIT today and came across a flag for amalgation that will result in a faster luaJIT executable. Do you know if the windows luaJIT.exe is compiled with this flag? It's not on by default. Also, perhaps we should out a note about it for those compiling for linux. The reason isn't not on by default is it requires 400+MB to compile when it does so. 20:11 sfan5 it is 20:14 MTDiscord Cool, thanks for the quick response! Am I right this doesn't happen in linux by default? 20:14 MTDiscord Or will it have no effect on minetest since we host it internally? 20:18 sfan5 on linux that depends on how your distribution built luajit 20:22 MTDiscord I figure most are building from source. As for luaJIT on windows, I don't see the .dll with the distributions for win32 win64, is it not stored inside a .dll? 20:23 sfan5 luajit is statically linked for the windows builds 20:23 MTDiscord Understood, and dynamically linked for linux builds I take it? 20:24 MTDiscord Does static linking affect amalgation? Would using a .dll result in faster lua for windows? 20:28 sfan5 no, those are independent 20:30 MTDiscord Okay thank you, sorry for the bombardment, I was hoping we were doing it less than perfect and could get some effeciency gains:) At least I can now update the family server to use the amalgated version of luaJIT. 21:35 Andrey01 May #10363 be merged now or does it need certainly still an one approval from some core dev? 21:35 ShadowBot https://github.com/minetest/minetest/issues/10363 -- [MainMenu] Add clear button and icon for search one. by Andrey2470T 21:50 zughy[m] #4325 and #5705 should be closed, as normal maps have been removed 21:50 ShadowBot https://github.com/minetest/minetest/issues/4325 -- Overlaying textures with normal maps. 21:50 ShadowBot https://github.com/minetest/minetest/issues/5705 -- Problem with normalmap with animated textures. 21:52 zughy[m] #6100 and probably #9773 too 21:52 ShadowBot https://github.com/minetest/minetest/issues/6100 -- Dropped items show wrong normal textures 21:52 ShadowBot https://github.com/minetest/minetest/issues/9773 -- gl_Normal issues with certain nodes in node shader 21:56 sfan5 no not the latter 22:10 zughy[m] it's always a pleasure to close issues like this