Time |
Nick |
Message |
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14:25 |
rubenwardy |
The player sprite in devtest is visible when looking down, and looks super weird |
14:30 |
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14:31 |
Andrey01 |
hello |
14:37 |
Andrey01 |
I saw a discussion of v-rob and some other core devs about going to move the GUIs fully on Lua-side and I have a few questions about that: |
14:38 |
Andrey01 |
would that not decrease the performance? although, c++ is significantly faster than Lua |
14:39 |
Andrey01 |
also, would it be possible to create custom gui elements via modding API? |
14:40 |
rubenwardy |
the entire reason to move it to Lua is to allow custom elements via the modding API |
14:40 |
Andrey01 |
ah |
14:41 |
Andrey01 |
but how would that affect the performance of GUIs? |
14:41 |
rubenwardy |
probably not noticeably |
14:41 |
rubenwardy |
Lua isn't that slow, with LuaJIT especially |
14:42 |
rubenwardy |
elements like hypertext could be implemented in C++ |
14:42 |
rubenwardy |
it's worth some experimentation |
14:44 |
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14:47 |
Andrey01 |
I thought the main reason of moving is make the forms dynamic, that is, possibility to add/remove gui elements, but herewith without repeated showing of a whole form |
14:47 |
Andrey01 |
that is, without calling show_formspec() again |
14:48 |
rubenwardy |
that's not the main reason |
14:48 |
rubenwardy |
the main reason is that formspecs are a bad language |
14:50 |
Andrey01 |
but this is a bad language, because its form strings are not dynamic? |
14:51 |
rubenwardy |
no, it's a bad language because it's an inconsistent domain-specific DSL |
14:51 |
rubenwardy |
you could make formspecs dynamic |
14:53 |
Andrey01 |
don`t know what DSL is meant |
14:53 |
rubenwardy |
domain-specific language |
14:53 |
rubenwardy |
it's a language invented for a very specific use |
14:54 |
rubenwardy |
The implemention of formspecs is also problematic, because it's tied to Irrlicht GUIs which have poor structure |
15:01 |
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