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04:52 |
Lone_Wolf |
How would I access the Hud class/Object? (Not sure what the correct term is) |
04:53 |
Lone_Wolf |
I need to get the height of the crosshair/object crosshair from gameui.cpp |
05:41 |
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15:42 |
pyrollo |
Hi! |
15:42 |
pyrollo |
I'm surprised there is no 3D rotation speed for entities |
15:42 |
pyrollo |
(there is automatic_rotate btw but only around Y axis) |
15:44 |
sfan5 |
guess nobody has needed that yet |
15:56 |
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21:20 |
pgimeno |
!tell pyrollo There are reasons why automatic_rotate rotates only around Y axis, that was a conscious decision. You're supposed to build your model in such way that it rotates around that axis. If it must be laid down horizontally (e.g. a plane's propeller) you have set_rotation. What do you need exactly? |
21:20 |
ShadowBot |
pgimeno: O.K. |
21:38 |
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22:04 |
sfan5 |
merging #10322, #10318 in 5 minutes |
22:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/10322 -- Fix luacheck warnings in builtin/common/tests/ by Desour |
22:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/10318 -- Mapgen: Fix on-by-default flags broken since eca6ee9 by SmallJoker |
22:20 |
sfan5 |
reminder about https://github.com/minetest/minetest/pull/10185 |
23:00 |
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