Time |
Nick |
Message |
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08:17 |
Fleckenstein |
Hi, i'm currently fixing the entity_speed or God Mode exploit and I'm having a strange problem: The player SAO has an offset from the attachment parent that doesnt seem to have anything to do with the offset passed to ObjectRef:set_attach() |
08:18 |
Fleckenstein |
e.g. parent base pos: 404.63 13.5 -2492.91; player base pos: 404.74 14.76 -2489.9; attachment offset: 0 0.42 -1 |
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09:05 |
Fleckenstein |
hmm guess i'll have to reverse engineer it |
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10:10 |
Fleckenstein |
ok forget it i'm stupid |
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19:31 |
Krock |
will merge #10227 #10338 and #10339 in 15 minutes |
19:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/10227 -- Android: drop simple MainMenu by MoNTE48 |
19:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/10338 -- Open get_texture_mod to lua api by karamel59 |
19:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/10339 -- Add some details in lua_api for set_texture_mod and select_x_by_camera by karamel59 |
19:40 |
v-rob |
I'm debating whether to give the formspec parser access to ITextureSource or not |
19:41 |
v-rob |
It's either that or give it to the element creator and to all the elements that need it (the ones using StyleSpec internally, like buttons) |
19:42 |
v-rob |
This would also include things like inventory management and item image sourcing |
19:43 |
v-rob |
Giving it to the parser would necessitate adding lots more types to ElementSpec |
19:46 |
Krock |
merging |
19:46 |
v-rob |
Any suggestions? |
19:48 |
Krock |
how is ITextureSource related to styles? |
19:48 |
v-rob |
bgimg |
19:49 |
v-rob |
StyleSpec just stores the texture name |
19:51 |
Krock |
that's also what GenericCAO does |
19:51 |
Krock |
texture plus modifiers, |
19:53 |
v-rob |
Guess that's what I'll do too then |
20:10 |
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