Time |
Nick |
Message |
02:13 |
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10:48 |
Krock |
#8475 |
10:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/8475 -- Add cube map and equirectangular rendering mode by srifqi |
10:49 |
Krock |
!tell american_tourist issue #6099 and https://github.com/minetest/minetest/issues/8475 . See also: 3d mode settings in minetest.conf.example |
10:49 |
ShadowBot |
Krock: O.K. |
11:11 |
pgimeno |
hm, that's not the same as VR support |
11:13 |
pgimeno |
that's about recording 360° video, not about playing with VR vision |
11:14 |
pgimeno |
VR basically consists of having two cameras one in each eye, so that your vision is stereoscopic |
11:14 |
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11:14 |
pgimeno |
and also make the position and rotation of these cameras track that of the helmet/set |
11:15 |
pgimeno |
actualy, lostmsu already pointed that out in #8586 |
11:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/8586 -- VR support in Minetest |
11:16 |
sfan5 |
isn't 3d_mode = sidebyside what VR headsets need? |
11:18 |
pgimeno |
plus rendering to the buffers required by the hardware, plus tracking the position and rotation of the headset |
11:20 |
sfan5 |
sure I meant only the rendering |
11:21 |
pgimeno |
the rendering probably is |
12:19 |
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14:08 |
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14:40 |
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14:44 |
rubenwardy |
would #10182 count as trivial? |
14:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/10182 -- Android: fix ConfirmRegistration and PasswordChange input and scale size by MoNTE48 |
14:46 |
sfan5 |
not really |
14:48 |
sfan5 |
looks good to me though |
14:52 |
Krock |
it does not affect builds other than Android, so it's fine. take my approval if that helps |
16:09 |
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